Updated to DatabasePager support

This commit is contained in:
Robert Osfield
2004-09-21 21:33:52 +00:00
parent 0d884d66eb
commit 54b45ce3bc
21 changed files with 404 additions and 219 deletions

View File

@@ -118,7 +118,7 @@ void Texture1D::apply(State& state) const
{
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
textureObject->bind();
@@ -139,7 +139,7 @@ void Texture1D::apply(State& state) const
{
// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
textureObject->bind();
@@ -310,7 +310,7 @@ void Texture1D::copyTexImage1D(State& state, int x, int y, int width)
_min_filter = LINEAR;
_mag_filter = LINEAR;
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_1D);
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_1D);
textureObject->bind();