Updated to DatabasePager support

This commit is contained in:
Robert Osfield
2004-09-21 21:33:52 +00:00
parent 0d884d66eb
commit 54b45ce3bc
21 changed files with 404 additions and 219 deletions

View File

@@ -134,7 +134,7 @@ void Texture2D::apply(State& state) const
else if (_subloadCallback.valid())
{
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_2D);
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_2D);
textureObject->bind();
@@ -161,7 +161,7 @@ void Texture2D::apply(State& state) const
computeRequiredTextureDimensions(state,*_image,_textureWidth, _textureHeight, _numMipmapLevels);
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->reuseOrGenerateTextureObject(
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(
contextID,GL_TEXTURE_2D,_numMipmapLevels,_internalFormat,_textureWidth,_textureHeight,1,0);
textureObject->bind();
@@ -251,7 +251,7 @@ void Texture2D::copyTexImage2D(State& state, int x, int y, int width, int height
_min_filter = LINEAR;
_mag_filter = LINEAR;
_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_2D);
_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_2D);
textureObject->bind();