Updated to DatabasePager support
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@@ -154,7 +154,7 @@ void TextureRectangle::apply(State& state) const
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else if (_subloadCallback.valid())
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{
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// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
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_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
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_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
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textureObject->bind();
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@@ -173,7 +173,7 @@ void TextureRectangle::apply(State& state) const
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else if (_image.valid() && _image->data())
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{
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// we don't have a applyTexImage1D_subload yet so can't reuse.. so just generate a new texture object.
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_textureObjectBuffer[contextID] = textureObject = getTextureObjectManager()->generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
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_textureObjectBuffer[contextID] = textureObject = generateTextureObject(contextID,GL_TEXTURE_RECTANGLE);
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textureObject->bind();
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