From Ulrich Hertlein, "not sure how severe this is but I believe there's a bug in
Texture.cpp:applyTexImage2D_subload:
<code>
unsigned char* data = = (unsigned char*)image->data();
if (needImageRescale) {
// allocates rescale buffer
data = new unsigned char[newTotalSize];
// calls gluScaleImage into the data buffer
}
const unsigned char* dataPtr = image->data();
// subloads 'dataPtr'
// deletes 'data'
</code>
In effect, the scaled data would never be used.
I've also replaced bits of duplicate code in Texture1D/2D/2DArray/3D/Cubemap/Rectangle
that checks if the texture image can/should be unref'd with common functionality in
Texture.cpp.
"
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@@ -298,10 +298,11 @@ void Texture3D::apply(State& state) const
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_textureObjectBuffer[contextID] = textureObject;
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if (state.getMaxTexturePoolSize()==0 && _unrefImageDataAfterApply && areAllTextureObjectsLoaded() && _image->getDataVariance()==STATIC)
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// unref image data?
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if (isSafeToUnrefImageData(state) && _image->getDataVariance()==STATIC)
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{
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Texture3D* non_const_this = const_cast<Texture3D*>(this);
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non_const_this->_image = 0;
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non_const_this->_image = NULL;
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}
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}
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