Renamed osg::Primitive to osg::PrimitiveSet which better reflect what it
encapsulates. Added new osg::IndexGeometry implemention, *not* complete yet. Changed the rest of the OSG to handle the renaming og Primitive to PrimitiveSet.
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@@ -558,7 +558,7 @@ void Texture::Extensions::glCompressedTexImage2D(GLenum target, GLint level, GLe
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if (_glCompressedTexImage2D)
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{
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typedef void (APIENTRY * CompressedTexImage2DArbProc) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
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(*((CompressedTexImage2DArbProc)_glCompressedTexImage2D))(target, level, internalformat, width, height, border, imageSize, data);
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((CompressedTexImage2DArbProc)_glCompressedTexImage2D)(target, level, internalformat, width, height, border, imageSize, data);
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}
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else
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{
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