Implemented ability to switch between different shaders with new MultipassTechnique
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@@ -13,6 +13,7 @@
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#include <osgVolume/Property>
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#include <osgVolume/VolumeTile>
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#include <osgVolume/RayTracedTechnique>
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using namespace osgVolume;
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@@ -401,8 +402,11 @@ bool PropertyAdjustmentCallback::handle(const osgGA::GUIEventAdapter& ea,osgGA::
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property->accept(csv);
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if (csv._switchModified)
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{
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tile->setDirty(true);
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tile->init();
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if (dynamic_cast<osgVolume::RayTracedTechnique*>(tile->getVolumeTechnique()))
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{
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tile->setDirty(true);
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tile->init();
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}
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}
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}
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else if (ea.getKey()==_transparencyKey) _updateTransparency = passOnUpdates = true;
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