Added initial interface for computing intersections between sphere segments
and terrain.
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@@ -323,7 +323,7 @@ int main(int argc, char **argv)
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// tell the overlay node to continously update its overlay texture
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// as we know we'll be tracking a moving target.
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// overlayNode->setContinousUpdate(true);
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overlayNode->setContinousUpdate(true);
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}
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