Added initial interface for computing intersections between sphere segments
and terrain.
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@@ -960,3 +960,10 @@ void SphereSegment::setAllColors(const osg::Vec4& c)
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setEdgeLineColor(c);
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setSideColor(c);
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}
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SphereSegment::LineList SphereSegment::computeIntersection(osg::Node* subgraph, const osg::Matrixd& transform)
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{
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osg::notify(osg::NOTICE)<<"Creating line intersection between sphere segment and subgraph."<<std::endl;
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SphereSegment::LineList lines;
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return lines;
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}
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