Renamed text_sdf.frag to text.frag and removed text_greyscale_frag.
Cleaned up setup of osgText::ShaderTechnique adding a NO_SHADER_TECHNIQUE option.
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@@ -173,7 +173,7 @@ void GlyphTexture::copyGlyphImage(Glyph* glyph, Glyph::TextureInfo* info)
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{
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_image->dirty();
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if (_shaderTechnique==GREYSCALE)
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if (_shaderTechnique<=GREYSCALE)
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{
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// OSG_NOTICE<<"GlyphTexture::copyGlyphImage() greyscale copying. glyphTexture="<<this<<", glyph="<<glyph->getGlyphCode()<<std::endl;
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// make sure the glyph image settings and the target image are consisent before copying.
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@@ -414,22 +414,13 @@ osg::Image* GlyphTexture::createImage()
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_image = new osg::Image;
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GLenum imageFormat = (_shaderTechnique==GREYSCALE) ? OSGTEXT_GLYPH_ALPHA_FORMAT : OSGTEXT_GLYPH_SDF_FORMAT;
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GLenum internalFormat = (_shaderTechnique==GREYSCALE) ? OSGTEXT_GLYPH_ALPHA_INTERNALFORMAT : OSGTEXT_GLYPH_SDF_INTERNALFORMAT;
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GLenum imageFormat = (_shaderTechnique<=GREYSCALE) ? OSGTEXT_GLYPH_ALPHA_FORMAT : OSGTEXT_GLYPH_SDF_FORMAT;
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GLenum internalFormat = (_shaderTechnique<=GREYSCALE) ? OSGTEXT_GLYPH_ALPHA_INTERNALFORMAT : OSGTEXT_GLYPH_SDF_INTERNALFORMAT;
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_image->allocateImage(getTextureWidth(), getTextureHeight(), 1, imageFormat, GL_UNSIGNED_BYTE);
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_image->setInternalTextureFormat(internalFormat);
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memset(_image->data(), 0, _image->getTotalSizeInBytes());
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for(GlyphRefList::iterator itr = _glyphs.begin();
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itr != _glyphs.end();
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++itr)
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{
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Glyph* glyph = itr->get();
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// copyGlyphImage(glyph); // TODO!!!!!
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OSG_NOTICE<<"GlyphTexture::createImage() need to implement copy"<<std::endl;
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}
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}
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return _image.get();
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