From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
This commit is contained in:
116
examples/osganimationviewer/AnimtkViewer.cpp
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116
examples/osganimationviewer/AnimtkViewer.cpp
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* Authors:
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* Cedric Pinson <mornifle@plopbyte.net>
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* jeremy Moles <jeremy@emperorlinux.com>
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*/
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#include "AnimtkViewerKeyHandler"
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#include "AnimtkViewerGUI"
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#include <iostream>
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#include <osg/io_utils>
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <osg/Geode>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgWidget/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgDB/ReadFile>
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const int WIDTH = 1440;
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const int HEIGHT = 900;
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osg::Geode* createAxis()
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{
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osg::Geode* geode = new osg::Geode();
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osg::Geometry* geometry = new osg::Geometry();
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osg::Vec3Array* vertices = new osg::Vec3Array();
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osg::Vec4Array* colors = new osg::Vec4Array();
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vertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
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vertices->push_back(osg::Vec3(1.0f, 0.0f, 0.0f));
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vertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
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vertices->push_back(osg::Vec3(0.0f, 1.0f, 0.0f));
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vertices->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
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vertices->push_back(osg::Vec3(0.0f, 0.0f, 1.0f));
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colors->push_back(osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
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colors->push_back(osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f));
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colors->push_back(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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colors->push_back(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
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colors->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
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colors->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
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geometry->setVertexArray(vertices);
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geometry->setColorArray(colors);
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geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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geometry->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, 6));
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geometry->getOrCreateStateSet()->setMode(GL_LIGHTING, false);
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geode->addDrawable(geometry);
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return geode;
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}
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int main(int argc, char** argv)
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{
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osg::ArgumentParser psr(&argc, argv);
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if(argc < 2)
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{
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std::cerr << "usage: AnimtkViewer <file.osg>" << std::endl;
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return 1;
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}
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osgViewer::Viewer viewer(psr);
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osg::ref_ptr<osg::Group> group = new osg::Group();
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osgAnimation::AnimationManager* animationManager = dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile(psr[1]));
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if(!animationManager)
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{
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std::cerr << "Couldn't convert the file's toplevel object into an AnimationManager." << std::endl;
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return 1;
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}
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// Set our Singleton's model.
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AnimtkViewerModelController::setModel(animationManager);
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animationManager->addChild(createAxis());
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AnimtkViewerGUI* gui = new AnimtkViewerGUI(&viewer, WIDTH, HEIGHT, 0x1234);
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osg::Camera* camera = gui->createParentOrthoCamera();
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animationManager->setNodeMask(0x0001);
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group->addChild(animationManager);
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group->addChild(camera);
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viewer.addEventHandler(new AnimtkKeyEventHandler());
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viewer.addEventHandler(new osgViewer::StatsHandler());
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viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
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viewer.addEventHandler(new osgWidget::MouseHandler(gui));
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viewer.addEventHandler(new osgWidget::KeyboardHandler(gui));
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viewer.addEventHandler(new osgWidget::ResizeHandler(gui, camera));
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viewer.setSceneData(group.get());
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viewer.setUpViewInWindow(40, 40, WIDTH, HEIGHT);
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return viewer.run();
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}
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