From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
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include/osgAnimation/UpdateCallback
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68
include/osgAnimation/UpdateCallback
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_UPDATE_CALLBACK_H
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#define OSGANIMATION_UPDATE_CALLBACK_H
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#include <osg/Vec3>
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#include <osg/NodeCallback>
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#include <osg/observer_ptr>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/Export>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT AnimationUpdateCallback : public osg::NodeCallback
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{
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protected:
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osg::observer_ptr<osgAnimation::AnimationManagerBase> _manager;
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public:
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AnimationUpdateCallback(const std::string& name = "") { setName(name); }
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AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop);
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osgAnimation::AnimationManagerBase* getAnimationManager();
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virtual bool needLink() const = 0;
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virtual bool link(osgAnimation::Channel* channel) = 0;
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virtual int link(osgAnimation::Animation* animation);
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virtual void updateLink();
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};
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class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback
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{
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protected:
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osg::ref_ptr<osgAnimation::Vec3Target> _euler;
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osg::ref_ptr<osgAnimation::Vec3Target> _position;
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osg::ref_ptr<osgAnimation::Vec3Target> _scale;
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public:
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META_Object(osgAnimation, UpdateTransform);
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UpdateTransform(const std::string& name = "");
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UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop);
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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void update(osg::MatrixTransform& mat);
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void update(osg::PositionAttitudeTransform& pat);
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bool needLink() const;
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bool link(osgAnimation::Channel* channel);
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};
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}
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#endif
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