From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
This commit is contained in:
147
src/osgAnimation/Animation.cpp
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147
src/osgAnimation/Animation.cpp
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/Animation>
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using namespace osgAnimation;
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Animation::Animation(const osgAnimation::Animation& anim, const osg::CopyOp& c)
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{
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_duration = anim._duration;
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_originalDuration = anim._originalDuration;
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_weight = anim._weight;
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_startTime = anim._startTime;
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_playmode = anim._playmode;
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}
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void Animation::addChannel(Channel* pChannel)
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{
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_channels.push_back(pChannel);
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if (!_duration)
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computeDuration();
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else
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_originalDuration = computeDurationFromChannels();
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}
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double Animation::computeDurationFromChannels() const
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{
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double tmin = 1e5;
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double tmax = -1e5;
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ChannelList::const_iterator chan;
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for( chan=_channels.begin(); chan!=_channels.end(); chan++ )
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{
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float min = (*chan)->getStartTime();
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if (min < tmin)
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tmin = min;
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float max = (*chan)->getEndTime();
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if (max > tmax)
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tmax = max;
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}
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return tmax-tmin;
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}
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void Animation::computeDuration()
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{
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_duration = computeDurationFromChannels();
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_originalDuration = _duration;
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}
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osgAnimation::ChannelList& Animation::getChannels()
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{
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return _channels;
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}
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const osgAnimation::ChannelList& Animation::getChannels() const
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{
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return _channels;
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}
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void Animation::setDuration(double duration)
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{
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_originalDuration = computeDurationFromChannels();
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_duration = duration;
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}
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float Animation::getDuration() const
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{
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return _duration;
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}
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float Animation::getWeight () const
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{
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return _weight;
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}
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void Animation::setWeight (float weight)
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{
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_weight = weight;
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}
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bool Animation::update (float time)
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{
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if (!_duration) // if not initialized then do it
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computeDuration();
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double ratio = _originalDuration / _duration;
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float t = (time - _startTime) * ratio;
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switch (_playmode)
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{
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case ONCE:
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if (t > _duration)
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return false;
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break;
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case STAY:
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if (t > _duration)
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t = _duration;
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break;
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case LOOP:
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if (!_duration)
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t = _startTime;
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else if (t > _duration)
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t = fmodf(t, _duration);
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// std::cout << "t " << t << " duration " << _duration << std::endl;
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break;
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case PPONG:
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if (!_duration)
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t = _startTime;
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else
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{
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int tt = (int) (t / _duration);
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t = fmodf(t, _duration);
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if (tt%2)
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t = _duration - t;
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}
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break;
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}
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// std::cout << "t " << t << " / " << _duration << std::endl;
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ChannelList::const_iterator chan;
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for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
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{
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(*chan)->setWeight(_weight);
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(*chan)->update(t);
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}
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return true;
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}
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void Animation::resetTargets()
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{
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ChannelList::const_iterator chan;
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for( chan=_channels.begin(); chan!=_channels.end(); ++chan)
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(*chan)->reset();
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}
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