From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
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src/osgAnimation/AnimationManagerBase.cpp
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71
src/osgAnimation/AnimationManagerBase.cpp
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/LinkVisitor>
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#include <osgAnimation/Assert>
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using namespace osgAnimation;
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AnimationManagerBase::~AnimationManagerBase() {}
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AnimationManagerBase::AnimationManagerBase()
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{
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setUpdateCallback(new UpdateCallback);
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_needToLink = false;
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}
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void AnimationManagerBase::buildTargetReference()
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{
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_targets.clear();
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for( AnimationList::iterator iterAnim = _animations.begin(); iterAnim != _animations.end(); ++iterAnim )
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{
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Animation* anim = (*iterAnim).get();
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for (ChannelList::iterator it = anim->getChannels().begin();
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it != anim->getChannels().end();
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it++)
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_targets.insert((*it)->getTarget());
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}
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}
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void AnimationManagerBase::registerAnimation (Animation* animation)
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{
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_needToLink = true;
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_animations.push_back(animation);
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buildTargetReference();
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}
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bool AnimationManagerBase::needToLink() const { return _needToLink; }
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void AnimationManagerBase::link()
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{
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LinkVisitor linker(_animations);
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accept(linker);
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_needToLink = false;
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buildTargetReference();
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}
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osgAnimation::AnimationMap AnimationManagerBase::getAnimationMap() const
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{
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osgAnimation::AnimationMap map;
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for (AnimationList::const_iterator it = _animations.begin(); it != _animations.end(); it++)
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map[(*it)->getName()] = *it;
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return map;
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}
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