From Cedric Pinson, Pulled in osgAnimation from OpenSceneGraph-osgWidget-dev into svn/trunk.
This commit is contained in:
130
src/osgAnimation/VertexInfluence.cpp
Normal file
130
src/osgAnimation/VertexInfluence.cpp
Normal file
@@ -0,0 +1,130 @@
|
||||
/* -*-c++-*-
|
||||
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
|
||||
#include <osgAnimation/VertexInfluence>
|
||||
#include <iostream>
|
||||
#include <algorithm>
|
||||
|
||||
using namespace osgAnimation;
|
||||
|
||||
// this class manage VertexInfluence database by mesh
|
||||
// reference bones per vertex ...
|
||||
void osgAnimation::VertexInfluenceSet::buildVertex2BoneList()
|
||||
{
|
||||
_vertex2Bones.clear();
|
||||
for (BoneToVertexList::const_iterator it = _bone2Vertexes.begin(); it != _bone2Vertexes.end(); it++)
|
||||
{
|
||||
const VertexInfluence& vi = (*it);
|
||||
int size = vi.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
VertexIndexWeight viw = vi[i];
|
||||
int index = viw.first;
|
||||
float weight = viw.second;
|
||||
if (vi.getName().empty())
|
||||
std::cout << "osgAnimation::VertexInfluenceSet::buildVertex2BoneList warning vertex " << index << " is not assigned to a bone" << std::endl;
|
||||
_vertex2Bones[index].push_back(BoneWeight(vi.getName(), weight));
|
||||
}
|
||||
}
|
||||
|
||||
// normalize weight per vertex
|
||||
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++)
|
||||
{
|
||||
BoneWeightList& bones = it->second;
|
||||
int size = bones.size();
|
||||
float sum = 0;
|
||||
for (int i = 0; i < size; i++)
|
||||
sum += bones[i].getWeight();
|
||||
if (sum < 1e-4)
|
||||
{
|
||||
std::cerr << "VertexInfluenceSet::buildVertex2BoneList warning the vertex " << it->first << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
float mult = 1.0/sum;
|
||||
for (int i = 0; i < size; i++)
|
||||
bones[i].setWeight(bones[i].getWeight() * mult);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// sort by name and weight
|
||||
struct SortByNameAndWeight : public std::less<osgAnimation::VertexInfluenceSet::BoneWeight>
|
||||
{
|
||||
bool operator()(const osgAnimation::VertexInfluenceSet::BoneWeight& b0,
|
||||
const osgAnimation::VertexInfluenceSet::BoneWeight& b1) const
|
||||
{
|
||||
if (b0.getBoneName() < b1.getBoneName())
|
||||
return true;
|
||||
else if (b0.getBoneName() > b1.getBoneName())
|
||||
return false;
|
||||
if (b0.getWeight() < b1.getWeight())
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
struct SortByBoneWeightList : public std::less<osgAnimation::VertexInfluenceSet::BoneWeightList>
|
||||
{
|
||||
bool operator()(const osgAnimation::VertexInfluenceSet::BoneWeightList& b0,
|
||||
const osgAnimation::VertexInfluenceSet::BoneWeightList& b1) const
|
||||
{
|
||||
if (b0.size() < b1.size())
|
||||
return true;
|
||||
else if (b0.size() > b1.size())
|
||||
return false;
|
||||
|
||||
int size = b0.size();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
bool result = SortByNameAndWeight()(b0[i], b1[i]);
|
||||
if (result)
|
||||
return true;
|
||||
else if (SortByNameAndWeight()(b1[i], b0[i]))
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
void osgAnimation::VertexInfluenceSet::buildUniqVertexSetToBoneSetList()
|
||||
{
|
||||
_uniqVertexSetToBoneSet.clear();
|
||||
|
||||
typedef std::map<BoneWeightList,UniqVertexSetToBoneSet, SortByBoneWeightList> UnifyBoneGroup;
|
||||
UnifyBoneGroup unifyBuffer;
|
||||
|
||||
for (VertexIndexToBoneWeightMap::iterator it = _vertex2Bones.begin(); it != _vertex2Bones.end(); it++)
|
||||
{
|
||||
BoneWeightList bones = it->second;
|
||||
int vertexIndex = it->first;
|
||||
|
||||
// sort the vector to have a consistent key
|
||||
std::sort(bones.begin(), bones.end(), SortByNameAndWeight());
|
||||
|
||||
// we use the vector<BoneWeight> as key to differentiate group
|
||||
UnifyBoneGroup::iterator result = unifyBuffer.find(bones);
|
||||
if (result == unifyBuffer.end())
|
||||
unifyBuffer[bones].setBones(bones);
|
||||
unifyBuffer[bones].getVertexes().push_back(vertexIndex);
|
||||
}
|
||||
|
||||
_uniqVertexSetToBoneSet.reserve(unifyBuffer.size());
|
||||
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); it++)
|
||||
{
|
||||
_uniqVertexSetToBoneSet.push_back(it->second);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user