Changed TerrainManipulator to use HEADING rather than AZIM to keep it consistent with SphericalManipulator
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@@ -30,10 +30,10 @@ class OSGGA_EXPORT TerrainManipulator : public MatrixManipulator
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enum RotationMode
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{
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ELEVATION_AZIM_ROLL,
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ELEVATION_AZIM
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ELEVATION_HEADING_ROLL,
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ELEVATION_HEADING
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};
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void setRotationMode(RotationMode mode);
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RotationMode getRotationMode() const { return _rotationMode; }
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