Removed Particle::Shape support for QUAD_TRIANGLESTRIP, HEXAGON, USER as these are unlikely to be used as their implementation prevents refactoring to use vertex array code paths
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@@ -145,7 +145,10 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
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gl->Vertex3f(xpos.x(), xpos.y(), xpos.z());
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break;
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case USER:
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case QUAD:
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case QUAD_TRIANGLESTRIP:
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case HEXAGON:
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gl->TexCoord2f(_s_coord, _t_coord);
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gl->Vertex3fv((xpos-(p1+p2)).ptr());
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gl->TexCoord2f(_s_coord+_s_tile, _t_coord);
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@@ -156,48 +159,6 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
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gl->Vertex3fv((xpos-(p1-p2)).ptr());
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break;
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case QUAD_TRIANGLESTRIP:
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gl->PushMatrix();
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gl->Translatef(xpos.x(), xpos.y(), xpos.z());
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// we must gl.Begin() and gl.End() here, because each particle is a single strip
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gl->Begin(GL_TRIANGLE_STRIP);
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gl->TexCoord2f(_s_coord+_s_tile, _t_coord+_t_tile);
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gl->Vertex3fv((p1+p2).ptr());
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gl->TexCoord2f(_s_coord, _t_coord+_t_tile);
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gl->Vertex3fv((-p1+p2).ptr());
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gl->TexCoord2f(_s_coord+_s_tile, _t_coord);
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gl->Vertex3fv((p1-p2).ptr());
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gl->TexCoord2f(_s_coord, _t_coord);
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gl->Vertex3fv((-p1-p2).ptr());
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gl->End();
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gl->PopMatrix();
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break;
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case HEXAGON:
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gl->PushMatrix();
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gl->Translatef(xpos.x(), xpos.y(), xpos.z());
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// we must gl.Begin() and gl.End() here, because each particle is a single fan
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gl->Begin(GL_TRIANGLE_FAN);
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gl->TexCoord2f(_s_coord + _s_tile * 0.5f, _t_coord + _t_tile * 0.5f);
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gl->Vertex3f(0,0,0);
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gl->TexCoord2f(_s_coord + _s_tile * hex_texcoord_x1, _t_coord + _t_tile * hex_texcoord_y1);
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gl->Vertex3fv((p1*cosPI3+p2*sinPI3).ptr());
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gl->TexCoord2f(_s_coord + _s_tile * hex_texcoord_x2, _t_coord + _t_tile * hex_texcoord_y1);
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gl->Vertex3fv((-p1*cosPI3+p2*sinPI3).ptr());
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gl->TexCoord2f(_s_coord, _t_coord + _t_tile * 0.5f);
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gl->Vertex3fv((-p1).ptr());
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gl->TexCoord2f(_s_coord + _s_tile * hex_texcoord_x2, _t_coord + _t_tile * hex_texcoord_y2);
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gl->Vertex3fv((-p1*cosPI3-p2*sinPI3).ptr());
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gl->TexCoord2f(_s_coord + _s_tile * hex_texcoord_x1, _t_coord + _t_tile * hex_texcoord_y2);
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gl->Vertex3fv((p1*cosPI3-p2*sinPI3).ptr());
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gl->TexCoord2f(_s_coord + _s_tile, _t_coord + _t_tile * 0.5f);
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gl->Vertex3fv((p1).ptr());
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gl->TexCoord2f(_s_coord + _s_tile * hex_texcoord_x1, _t_coord + _t_tile * hex_texcoord_y1);
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gl->Vertex3fv((p1*cosPI3+p2*sinPI3).ptr());
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gl->End();
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gl->PopMatrix();
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break;
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case LINE:
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{
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// Get the normalized direction of the particle, to be used in the
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@@ -219,35 +180,6 @@ void osgParticle::Particle::render(osg::GLBeginEndAdapter* gl, const osg::Vec3&
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}
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}
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void osgParticle::Particle::render(osg::RenderInfo& renderInfo, const osg::Vec3& xpos, const osg::Vec3& xrot) const
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{
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#if defined(OSG_GL_MATRICES_AVAILABLE)
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if (_drawable.valid())
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{
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bool requiresRotation = (xrot.x()!=0.0f || xrot.y()!=0.0f || xrot.z()!=0.0f);
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glColor4f(_current_color.x(),
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_current_color.y(),
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_current_color.z(),
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_current_color.w() * _current_alpha);
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glPushMatrix();
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glTranslatef(xpos.x(), xpos.y(), xpos.z());
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if (requiresRotation)
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{
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osg::Quat rotation(xrot.x(), osg::X_AXIS, xrot.y(), osg::Y_AXIS, xrot.z(), osg::Z_AXIS);
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#if defined(OSG_GLES1_AVAILABLE)
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glMultMatrixf(osg::Matrixf(rotation).ptr());
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#else
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glMultMatrixd(osg::Matrixd(rotation).ptr());
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#endif
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}
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_drawable->draw(renderInfo);
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glPopMatrix();
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}
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#else
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OSG_NOTICE<<"Warning: Particle::render(..) not supported for user-defined shape."<<std::endl;
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#endif
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}
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void osgParticle::Particle::setUpTexCoordsAsPartOfConnectedParticleSystem(ParticleSystem* ps)
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{
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if (getPreviousParticle()!=Particle::INVALID_INDEX)
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