From Tree, changes to better support Java binding generation
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@@ -137,7 +137,7 @@ class OSGSIM_EXPORT AzimSector : public Sector, public AzimRange
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AzimSector(float minAzimuth,float maxAzimuth,float fadeAngle=0.0f);
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META_Object(osgSim,AzimSector)
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META_Object(osgSim,AzimSector);
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virtual float operator() (const osg::Vec3& eyeLocal) const;
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@@ -162,7 +162,7 @@ class OSGSIM_EXPORT ElevationSector : public Sector, public ElevationRange
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ElevationSector(float minElevation,float maxElevation,float fadeAngle=0.0f);
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META_Object(osgSim,ElevationSector)
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META_Object(osgSim,ElevationSector);
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virtual float operator() (const osg::Vec3& eyeLocal) const;
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@@ -193,7 +193,7 @@ class OSGSIM_EXPORT AzimElevationSector : public Sector, public AzimRange, publi
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AzimElevationSector(float minAzimuth,float maxAzimuth,float minElevation,float maxElevation,float fadeAngle=0.0f);
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META_Object(osgSim,AzimElevationSector)
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META_Object(osgSim,AzimElevationSector);
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virtual float operator() (const osg::Vec3& eyeLocal) const;
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@@ -221,7 +221,7 @@ class OSGSIM_EXPORT ConeSector : public Sector
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ConeSector(const osg::Vec3& axis,float angle,float fadeangle=0.0f);
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META_Object(osgSim,ConeSector)
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META_Object(osgSim,ConeSector);
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void setAxis(const osg::Vec3& axis);
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@@ -275,7 +275,7 @@ class OSGSIM_EXPORT DirectionalSector : public Sector
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DirectionalSector(const osg::Vec3& direction,float horizLobeAngle, float vertLobeAngle, float lobeRollAngle, float fadeAngle=0.0f);
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META_Object(osgSim,DirectionalSector)
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META_Object(osgSim,DirectionalSector);
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void setDirection(const osg::Vec3& direction);
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