From 575f6f0cf352a6043af8eab9528aab97a0a4d3d6 Mon Sep 17 00:00:00 2001 From: Jordi Torres Date: Thu, 9 Jun 2016 12:14:35 +0200 Subject: [PATCH] Changed Readme file to markdown --- README.txt => README.md | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) rename README.txt => README.md (96%) diff --git a/README.txt b/README.md similarity index 96% rename from README.txt rename to README.md index 40d80c748..d63e5284b 100644 --- a/README.txt +++ b/README.md @@ -1,7 +1,7 @@ -### Status - [![Build Status](https://travis-ci.org/openscenegraph/OpenSceneGraph.svg?branch=master)](https://travis-ci.org/openscenegraph/OpenSceneGraph) +### Introduction + Welcome to the OpenSceneGraph (OSG). For up-to-date information on the project, in-depth details on how to @@ -31,8 +31,7 @@ Project Lead. -- -Section 1. How to build the OpenSceneGraph -========================================== +### Section 1. How to build the OpenSceneGraph The OpenSceneGraph uses the CMake build system to generate a platform-specific build environment. CMake reads the CMakeLists.txt @@ -85,8 +84,7 @@ information read "Getting Started" guide: http://www.openscenegraph.org/index.php/documentation/10-getting-started -Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008 -========================================================================= +### Section 2. Release notes on OSX build, by Eric Sokolowsky, August 5, 2008 There are several ways to compile OpenSceneGraph under OSX. The recommended way is to use CMake 2.6 to generate Xcode projects, then use @@ -159,8 +157,7 @@ still images, and a QTKit plugin will need to be developed to handle animations. -Section 3. Release notes on iOS build, by Thomas Hoghart -========================================================= +### Section 3. Release notes on iOS build, by Thomas Hoghart * Run CMake with either OSG_BUILD_PLATFORM_IPHONE or OSG_BUILD_PLATFORM_IPHONE_SIMULATOR set: $ mkdir build-iOS ; cd build-iOS