From Mike Weiblen, support for geometry shaders, and osgeometryshaders example to demonstrate them.
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@@ -70,6 +70,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
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ADD_SUBDIRECTORY(osgscribe)
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ADD_SUBDIRECTORY(osgsequence)
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ADD_SUBDIRECTORY(osgshaders)
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ADD_SUBDIRECTORY(osggeometryshaders)
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ADD_SUBDIRECTORY(osgshaderterrain)
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ADD_SUBDIRECTORY(osgshadow)
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ADD_SUBDIRECTORY(osgshape)
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