From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing.
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@@ -278,7 +278,7 @@ void GLBeginEndAdapter::End()
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{
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if (_vertexAttribAssignedList[unit] && _vertexAttribsList[unit].valid())
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{
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_state->setVertexAttribPointer(unit, _vertexAttribsList[unit].get(), false);
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_state->setVertexAttribPointer(unit, _vertexAttribsList[unit].get());
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}
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}
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