From Aurelien Albert, added passing on of the gl array normalize to OpenGL when uses vertex attribute aliasing.
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@@ -981,12 +981,12 @@ bool State::setClientActiveTextureUnit( unsigned int unit )
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return true;
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}
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void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr, GLboolean normalized)
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
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}
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else
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{
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@@ -1008,17 +1008,17 @@ void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
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}
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}
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#else
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
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setVertexAttribPointer(_fogCoordAlias._location, 1, type, normalized, stride, ptr);
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#endif
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}
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void State::setSecondaryColorPointer( GLint size, GLenum type,
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GLsizei stride, const GLvoid *ptr )
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GLsizei stride, const GLvoid *ptr, GLboolean normalized )
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{
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#ifdef OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE
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if (_useVertexAttributeAliasing)
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{
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, normalized, stride, ptr);
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}
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else
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{
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@@ -1036,10 +1036,11 @@ void State::setSecondaryColorPointer( GLint size, GLenum type,
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}
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_secondaryColorArray._lazy_disable = false;
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_secondaryColorArray._dirty = false;
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_secondaryColorArray._normalized = normalized;
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}
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}
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#else
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
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setVertexAttribPointer(_secondaryColorAlias._location, size, type, normalized, stride, ptr);
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#endif
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}
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