Added support for using TextureRectangle in --move support in readNodeFile

This commit is contained in:
Robert Osfield
2005-04-23 10:31:52 +00:00
parent 819d2c6c56
commit 57c87d644a

View File

@@ -18,6 +18,9 @@
#include <osg/Group>
#include <osg/Geode>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Texture2D>
#include <osg/TextureRectangle>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
@@ -109,6 +112,11 @@ Node* osgDB::readNodeFiles(std::vector<std::string>& commandLine,const ReaderWri
}
static osg::Geometry* createMovieTexturedQuadGeometry(const osg::Vec3& pos,float width,float height, osg::Image* image)
{
}
Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Options* options)
{
@@ -126,10 +134,48 @@ Node* osgDB::readNodeFiles(osg::ArgumentParser& arguments,const ReaderWriter::Op
{
osg::ref_ptr<osg::Image> image = readImageFile(filename.c_str(), options);
osg::ref_ptr<osg::ImageStream> imageStream = dynamic_cast<osg::ImageStream*>(image.get());
if (image.valid())
if (imageStream.valid())
{
// start the stream playing.
imageStream->play();
nodeList.push_back(osg::createGeodeForImage(imageStream.get()));
osg::ref_ptr<osg::Geometry> pictureQuad = 0;
bool useTextureRectangle = true;
if (useTextureRectangle)
{
pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(image->s(),0.0f,0.0f),
osg::Vec3(0.0f,0.0f,image->t()),
0.0f,image->t(), image->s(),0.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::TextureRectangle(image.get()),
osg::StateAttribute::ON);
}
else
{
pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(image->s(),0.0f,0.0f),
osg::Vec3(0.0f,0.0f,image->t()),
0.0f,0.0f, 1.0f,1.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0,
new osg::Texture2D(image.get()),
osg::StateAttribute::ON);
}
if (pictureQuad.valid())
{
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(pictureQuad.get());
nodeList.push_back(geode.get());
}
}
else if (image.valid())
{
nodeList.push_back(osg::createGeodeForImage(image.get()));
}
}