Simplified the osganimate and osgautotransform mains, removing most or all of the argument parser code.

This commit is contained in:
Robert Osfield
2007-01-05 15:52:33 +00:00
parent 01c1e07646
commit 57e20282de
2 changed files with 6 additions and 84 deletions

View File

@@ -206,37 +206,14 @@ osg::Node* createModel(bool overlay)
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
bool overlay = false;
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates use of osg::AnimationPath and UpdateCallbacks for adding animation to your scenes.");
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
while (arguments.read("--overlay")) overlay = true;
// initialize the viewer.
osgViewer::Viewer viewer;
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
bool overlay = false;
while (arguments.read("--overlay")) overlay = true;
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// load the nodes from the commandline arguments.
osg::Node* model = createModel(overlay);
if (!model)