Added osg::CullSettings class as a way of collecting all the various

settings related to the cull traversal in one place, so we can keep APIs
for settings these values more consistent.
This commit is contained in:
Robert Osfield
2004-04-30 15:35:31 +00:00
parent 7596b3b361
commit 5836d60fbd
11 changed files with 300 additions and 210 deletions

53
src/osg/CullSettings.cpp Normal file
View File

@@ -0,0 +1,53 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/CullSettings>
using namespace osg;
void CullSettings::setDefaults()
{
_cullingMode = DEFAULT_CULLING;
_LODScale = 1.0f;
_smallFeatureCullingPixelSize = 2.0f;
_computeNearFar = COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
_nearFarRatio = 0.0005f;
_impostorActive = true;
_depthSortImpostorSprites = false;
_impostorPixelErrorThreshold = 4.0f;
_numFramesToKeepImpostorSprites = 10;
_cullMask = 0xffffffff;
_cullMaskLeft = 0xffffffff;
_cullMaskRight = 0xffffffff;
// override during testing
_computeNearFar = COMPUTE_NEAR_FAR_USING_PRIMITIVES;
_nearFarRatio = 0.0005f;
}
void CullSettings::setCullSettings(const CullSettings& settings)
{
_computeNearFar = settings._computeNearFar;
_nearFarRatio = settings._nearFarRatio;
_impostorActive = settings._impostorActive;
_depthSortImpostorSprites = settings._depthSortImpostorSprites;
_impostorPixelErrorThreshold = settings._impostorPixelErrorThreshold;
_numFramesToKeepImpostorSprites = settings._numFramesToKeepImpostorSprites;
_cullMask = settings._cullMask;
_cullMaskLeft = settings._cullMaskLeft;
_cullMaskRight = settings._cullMaskRight;
_cullingMode = settings._cullingMode;
_LODScale = settings._LODScale;
_smallFeatureCullingPixelSize = settings._smallFeatureCullingPixelSize;
}

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@@ -17,9 +17,6 @@ using namespace osg;
CullStack::CullStack()
{
_cullingMode = DEFAULT_CULLING;
_LODScale = 1.0f;
_smallFeatureCullingPixelSize = 2.0f;
_frustumVolume=-1.0f;
_bbCornerNear = 0;
_bbCornerFar = 7;

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@@ -25,6 +25,7 @@ CXXFILES =\
CullFace.cpp\
CullingSet.cpp\
CullStack.cpp\
CullSettings.cpp\
Depth.cpp\
DisplaySettings.cpp\
Drawable.cpp\

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@@ -95,14 +95,8 @@ CullVisitor::CullVisitor():
NodeVisitor(CULL_VISITOR,TRAVERSE_ACTIVE_CHILDREN),
_currentRenderGraph(NULL),
_currentRenderBin(NULL),
_computeNearFar(COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES),
_nearFarRatio(0.0005f),
_computed_znear(FLT_MAX),
_computed_zfar(-FLT_MAX),
_impostorActive(true),
_depthSortImpostorSprites(false),
_impostorPixelErrorThreshold(4.0f),
_numFramesToKeepImpostorSprites(10),
_currentReuseRenderLeafIndex(0)
{
_impostorSpriteManager = new ImpostorSpriteManager;

View File

@@ -36,12 +36,6 @@ SceneView::SceneView(DisplaySettings* ds)
_clearColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_computeNearFar = CullVisitor::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES;
//_computeNearFar = CullVisitor::COMPUTE_NEAR_FAR_USING_PRIMITIVES;
_cullingMode = osg::CullStack::DEFAULT_CULLING;
_LODScale = 1.0f;
_smallFeatureCullingPixelSize = 3.0f;
_fusionDistanceMode = PROPORTIONAL_TO_SCREEN_DISTANCE;
_fusionDistanceValue = 1.0f;
@@ -54,9 +48,6 @@ SceneView::SceneView(DisplaySettings* ds)
_initCalled = false;
_cullMask = 0xffffffff;
_cullMaskLeft = 0xffffffff;
_cullMaskRight = 0xffffffff;
_drawBufferValue = GL_BACK;
@@ -71,6 +62,8 @@ SceneView::~SceneView()
void SceneView::setDefaults()
{
CullSettings::setDefaults();
_projectionMatrix.makePerspective(50.0f,1.4f,1.0f,10000.0f);
_viewMatrix.makeIdentity();
@@ -134,10 +127,6 @@ void SceneView::setDefaults()
_globalStateSet->setAttributeAndModes(lightmodel, osg::StateAttribute::ON);
_clearColor.set(0.2f, 0.2f, 0.4f, 1.0f);
_cullMask = 0xffffffff;
_cullMaskLeft = 0xffffffff;
_cullMaskRight = 0xffffffff;
}
void SceneView::init()
@@ -485,6 +474,8 @@ void SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
if (!_collectOccludersVisistor) _collectOccludersVisistor = new osg::CollectOccludersVisitor;
_collectOccludersVisistor->setCullSettings(*this);
_collectOccludersVisistor->reset();
_collectOccludersVisistor->setFrameStamp(_frameStamp.get());
@@ -528,10 +519,7 @@ void SceneView::cullStage(const osg::Matrixd& projection,const osg::Matrixd& mod
cullVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
}
cullVisitor->setCullingMode(_cullingMode);
cullVisitor->setComputeNearFarMode(_computeNearFar);
cullVisitor->setLODScale(_LODScale);
cullVisitor->setSmallFeatureCullingPixelSize(_smallFeatureCullingPixelSize);
cullVisitor->setCullSettings(*this);
cullVisitor->setClearNode(NULL); // reset earth sky on each frame.