Updated wrappers
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@@ -46,6 +46,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D)
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I_Method0(unsigned int, getNumImages);
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I_Method1(void, setTextureWidth, IN, int, width);
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I_Method0(int, getTextureWidth);
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I_Method0(int, getTextureHeight);
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I_Method0(int, getTextureDepth);
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I_Method1(void, setSubloadCallback, IN, osg::Texture1D::SubloadCallback *, cb);
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I_Method0(osg::Texture1D::SubloadCallback *, getSubloadCallback);
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I_Method0(const osg::Texture1D::SubloadCallback *, getSubloadCallback);
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@@ -57,6 +59,8 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D)
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I_Property(osg::Image *, Image);
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I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
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I_Property(osg::Texture1D::SubloadCallback *, SubloadCallback);
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I_ReadOnlyProperty(int, TextureDepth);
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I_ReadOnlyProperty(int, TextureHeight);
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I_ReadOnlyProperty(GLenum, TextureTarget);
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I_Property(int, TextureWidth);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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