Created a simple XmlNode parser class for reading of basic xml files, such as used by present3D.
Converted Present3D across from using libxml2 to using the new osgDB::XmlNode/XmlNode::Input classes from Xml Parsing. This changes removes the dependency on libxml2, and allows the present3D application and p3d to work on all platforms.
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@@ -139,7 +139,7 @@ DynamicLibrary::PROC_ADDRESS DynamicLibrary::getProcAddress(const std::string& p
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if (_handle==NULL) return NULL;
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#if defined(WIN32) && !defined(__CYGWIN__)
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return (DynamicLibrary::PROC_ADDRESS)GetProcAddress( (HMODULE)_handle,
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procName.c_str() );
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procName.c_str() ); /* FIX WARNING */
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#elif defined(__APPLE__) && defined(APPLE_PRE_10_3)
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std::string temp("_");
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NSSymbol symbol;
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