Revised the osg::ClampColor API to allow vertex, fragment and read color clamping to

be applied together.
This commit is contained in:
Robert Osfield
2006-09-12 09:26:42 +00:00
parent 63907dbbaf
commit 5915584b37
3 changed files with 46 additions and 60 deletions

View File

@@ -24,6 +24,13 @@
#define GL_FIXED_ONLY_ARB 0x891D
#endif
#ifndef GL_FIXED_ONLY
#define GL_FIXED_ONLY GL_FIXED_ONLY_ARB
#define GL_CLAMP_VERTEX_COLOR GL_CLAMP_VERTEX_COLOR_ARB
#define GL_CLAMP_READ_COLOR GL_CLAMP_READ_COLOR_ARB
#define GL_CLAMP_FRAGMENT_COLOR GL_CLAMP_FRAGMENT_COLOR_ARB
#endif
namespace osg {
/** Encapsulates OpenGL ClampColor state. */
@@ -31,28 +38,16 @@ class OSG_EXPORT ClampColor : public StateAttribute
{
public :
enum Target {
CLAMP_VERTEX_COLOR = GL_CLAMP_VERTEX_COLOR_ARB,
CLAMP_FRAGMENT_COLOR = GL_CLAMP_FRAGMENT_COLOR_ARB,
CLAMP_READ_COLOR = GL_CLAMP_READ_COLOR_ARB
};
enum Mode {
FIXED_ONLY = GL_FIXED_ONLY_ARB,
FALSE = GL_FALSE,
TRUE = GL_TRUE
};
ClampColor();
ClampColor(Target target, Mode mode);
ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
ClampColor(const ClampColor& trans,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(trans,copyop),
_target(trans._target),
_mode(trans._mode) {}
ClampColor(const ClampColor& rhs,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(rhs,copyop),
_clampVertexColor(rhs._clampVertexColor),
_clampFragmentColor(rhs._clampFragmentColor),
_clampReadColor(rhs._clampReadColor) {}
META_StateAttribute(osg, ClampColor,CLAMPCOLOR);
@@ -64,26 +59,21 @@ class OSG_EXPORT ClampColor : public StateAttribute
COMPARE_StateAttribute_Types(ClampColor,sa)
// Compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_target)
COMPARE_StateAttribute_Parameter(_mode)
COMPARE_StateAttribute_Parameter(_clampVertexColor)
COMPARE_StateAttribute_Parameter(_clampFragmentColor)
COMPARE_StateAttribute_Parameter(_clampReadColor)
return 0; // Passed all the above comparison macros, so must be equal.
}
inline void setTarget(Target target)
{
_target = target;
}
void setClampVertexColor(GLenum mode) { _clampVertexColor = mode; }
GLenum getClampVertexColor() const { return _clampVertexColor; }
inline Target getTarget() const { return _target; }
void setClampFragmentColor(GLenum mode) { _clampFragmentColor = mode; }
GLenum getClampFragmentColor() const { return _clampFragmentColor; }
inline void setMode(Mode mode)
{
_mode = mode;
}
inline Mode getMode() const { return _mode; }
void setClampReadColor(GLenum mode) { _clampReadColor = mode; }
GLenum getClampReadColor() const { return _clampReadColor; }
virtual void apply(State& state) const;
@@ -134,9 +124,10 @@ class OSG_EXPORT ClampColor : public StateAttribute
virtual ~ClampColor();
GLenum _clampVertexColor;
GLenum _clampFragmentColor;
GLenum _clampReadColor;
Target _target;
Mode _mode;
};
}