Revised the osg::ClampColor API to allow vertex, fragment and read color clamping to
be applied together.
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@@ -20,14 +20,16 @@
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using namespace osg;
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ClampColor::ClampColor():
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_target(CLAMP_FRAGMENT_COLOR),
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_mode(FIXED_ONLY)
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_clampVertexColor(GL_FIXED_ONLY),
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_clampFragmentColor(GL_FIXED_ONLY),
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_clampReadColor(GL_FIXED_ONLY)
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{
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}
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ClampColor::ClampColor(Target target, Mode mode):
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_target(target),
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_mode(mode)
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ClampColor::ClampColor(GLenum vertexMode, GLenum fragmentMode, GLenum readMode):
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_clampVertexColor(vertexMode),
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_clampFragmentColor(fragmentMode),
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_clampReadColor(readMode)
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{
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}
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@@ -50,7 +52,9 @@ void ClampColor::apply(State& state) const
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return;
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}
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extensions->glClampColor(static_cast<GLenum>(_target), static_cast<GLenum>(_mode));
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extensions->glClampColor(GL_CLAMP_VERTEX_COLOR, _clampVertexColor);
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extensions->glClampColor(GL_CLAMP_FRAGMENT_COLOR, _clampFragmentColor);
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extensions->glClampColor(GL_CLAMP_READ_COLOR, _clampReadColor);
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}
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