Added update of glyph representation to ensure all the glyphs are assigned to the required GlyphTextures
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@@ -90,6 +90,8 @@ void Text::setShaderTechnique(ShaderTechnique technique)
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_shaderTechnique = technique;
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assignStateSet();
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computeGlyphRepresentation();
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}
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osg::StateSet* Text::createStateSet()
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