Added SceneView::s/getDrawBufferValue(GLenum) to allow customization of what
glDrawBuffer() value is set on each frame.
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@@ -190,6 +190,17 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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/** Set to the position and orientation of view matrix, using the same convention as gluLookAt. */
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void setViewMatrixAsLookAt(const osg::Vec3& eye,const osg::Vec3& center,const osg::Vec3& up);
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/** Set the draw buffer value used at the start of each frame draw. Note, overridden in quad buffer stereo mode */
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void setDrawBufferValue( GLenum drawBufferValue )
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{
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_drawBufferValue = drawBufferValue;
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}
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/** Get the draw buffer value used at the start of each frame draw. */
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GLenum getDrawBufferValue() const
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{
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return _drawBufferValue;
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}
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/** Get the view matrix. */
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osg::Matrixd& getViewMatrix() { return _viewMatrix; }
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@@ -296,10 +307,10 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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/** Set the FusionDistanceMode and Value. Note, is used only when working in stereo.*/
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void setFusionDistance(FusionDistanceMode mode,float value=1.0f)
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{
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_fusionDistanceMode = mode;
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_fusionDistanceValue = value;
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}
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{
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_fusionDistanceMode = mode;
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_fusionDistanceValue = value;
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}
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/** Get the FusionDistanceMode.*/
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FusionDistanceMode getFusionDistanceMode() const { return _fusionDistanceMode; }
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@@ -472,6 +483,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Referenced
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bool _prioritizeTextures;
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GLenum _drawBufferValue;
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};
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}
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