From Daniel Sjölie, updates to the GUIEventAdapter and GLUTEventAdapter to handle
key and key down, modifiers and funcion keys.
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@@ -65,7 +65,7 @@ bool AnimationPathManipulator::handle(const osgGA::GUIEventAdapter& ea,osgGA::GU
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handleFrame( ea.time() );
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retval = true;
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break;
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case GUIEventAdapter::KEYBOARD:
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case GUIEventAdapter::KEYDOWN:
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if (ea.getKey()==' ')
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{
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home(ea,us);
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