Renamed osgDB::PropertyInterface to osgDB::ClassInterface to better reflect it's functionality
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14365 16af8721-9629-0410-8352-f15c8da7e697
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@@ -15,7 +15,7 @@
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#define LUASCRIPTENGINE_H
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#include <osg/ScriptEngine>
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#include <osgDB/PropertyInterface>
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#include <osgDB/ClassInterface>
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extern "C" {
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#include <lua.h>
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@@ -98,7 +98,7 @@ class LuaScriptEngine : public osg::ScriptEngine
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/** get the lua_State object.*/
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lua_State* getLuaState() const { return _lua; }
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osgDB::PropertyInterface& getPropertyInterface() const { return _pi; }
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osgDB::ClassInterface& getClassInterface() const { return _ci; }
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int pushDataToStack(SerializerScratchPad* ssp) const;
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int getDataFromStack(SerializerScratchPad* ssp, osgDB::BaseSerializer::Type type, int pos) const;
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@@ -253,7 +253,7 @@ class LuaScriptEngine : public osg::ScriptEngine
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typedef std::map< osg::ref_ptr<osg::Script>, std::string> ScriptMap;
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ScriptMap _loadedScripts;
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mutable osgDB::PropertyInterface _pi;
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mutable osgDB::ClassInterface _ci;
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};
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