clean and bugfixes
This commit is contained in:
@@ -23,7 +23,9 @@
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using namespace osgAnimation;
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MorphTransformHardware::MorphTransformHardware():_needInit(true),_reservedTextureUnit(DEFAULTMORPHTEXTUREUNIT)
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MorphTransformHardware::MorphTransformHardware():
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_needInit(true),
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_reservedTextureUnit(DEFAULTMORPHTEXTUREUNIT)
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{
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}
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@@ -46,23 +48,22 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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///check for correct morph configuration
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///(blender osgexport doesn't set sources so assume morphgeom arrays are sources)
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if(pos)
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{
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{ pos->setDataVariance(osg::Object::STATIC);
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///check if source is setted correctly
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if (!vertexSource|| vertexSource->size() != pos->size())
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{
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vertexSource =(static_cast<osg::Vec3Array*>( pos->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));//osg::Vec3Array(pos->begin(),pos->end());
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pos->setDataVariance(osg::Object::DYNAMIC);
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vertexSource =(static_cast<osg::Vec3Array*>( pos->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
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}
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osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(morphGeometry.getNormalArray());
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bool normalmorphable = morphGeometry.getMorphNormals() && normal;
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bool normalmorphable = morphGeometry.getMorphNormals() && normal&&(normal->getBinding()==osg::Array::BIND_PER_VERTEX);
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if(!normalmorphable) {
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OSG_WARN << "MorphTransformHardware::morph geometry "<<morphGeometry.getName()<<" without normal morphing not supported! " << std::endl;
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OSG_WARN << "MorphTransformHardware::morph geometry "<<morphGeometry.getName()<<" without per vertex normal : HWmorphing not supported! " << std::endl;
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return false;
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}
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normal->setDataVariance(osg::Object::STATIC);
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if (normalmorphable && (!normalSource || normalSource->size() != normal->size()))
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{
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normalSource =(static_cast<osg::Vec3Array*>( normal->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));//osg::Vec3Array(normal->begin(),normal->end());
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normal->setDataVariance(osg::Object::DYNAMIC);
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normalSource =(static_cast<osg::Vec3Array*>( normal->clone(osg::CopyOp::DEEP_COPY_ARRAYS)));
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}
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}
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///end check
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@@ -98,7 +99,7 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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//create TBO Texture handle
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osg::Uniform * morphTBOHandle=new osg::Uniform(osg::Uniform::SAMPLER_BUFFER,"morphTargets");
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morphTBOHandle->set(_reservedTextureUnit);
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morphTBOHandle->set((int)_reservedTextureUnit);
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//create dynamic uniform for morphtargets animation weights
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_uniformTargetsWeight=new osg::Uniform(osg::Uniform::FLOAT,"morphWeights",morphlist.size());
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@@ -139,7 +140,6 @@ bool MorphTransformHardware::init(MorphGeometry& morphGeometry)
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std::size_t start = str.find(toreplace);
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if (std::string::npos == start){
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///perhaps remanance from previous init (if saved after init) so reload shader
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"morphing.vert");
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if (!vertexshader.valid()) {
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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@@ -23,7 +23,6 @@ using namespace osgAnimation;
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bool MorphTransformSoftware::init(MorphGeometry& morphGeometry){
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morphGeometry.setDataVariance(osg::Object::DYNAMIC);
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osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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osg::Vec3Array * vertexSource = (morphGeometry.getVertexSource());
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@@ -21,12 +21,13 @@
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using namespace osgAnimation;
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#define DEFAULT_FIRST_VERTATTRIB_TARGETTED 11
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RigTransformHardware::RigTransformHardware():
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_bonesPerVertex (0),
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_nbVertexes (0),
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_needInit (true),
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_minAttribIndex(DEFAULT_FIRST_VERTATTRIB_TARGETTED)
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{}
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{}
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RigTransformHardware::RigTransformHardware(const RigTransformHardware& rth, const osg::CopyOp& copyop):
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RigTransform(rth, copyop),
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@@ -51,7 +52,7 @@ osg::Vec4Array* RigTransformHardware::getVertexAttrib(unsigned int index)
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void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transformFromSkeletonToGeometry, const osg::Matrix& invTransformFromSkeletonToGeometry)
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{
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for (unsigned int i = 0; i < _bonePalette.size(); i++)
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for (unsigned int i = 0; i < _bonePalette.size(); ++i)
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{
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osg::ref_ptr<Bone> bone = _bonePalette[i].get();
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const osg::Matrixf& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
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@@ -63,9 +64,6 @@ void RigTransformHardware::computeMatrixPaletteUniform(const osg::Matrix& transf
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}
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}
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void createVertexAttribList(RigTransformHardware& rig,const std::vector<std::vector<VertexIndexWeight> > &perVertexInfluences,RigTransformHardware::BoneWeightAttribList & boneWeightAttribArrays);
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//
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// create vertex attribute by 2 bones
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// vec4(boneIndex0, weight0, boneIndex1, weight1)
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@@ -76,12 +74,12 @@ void createVertexAttribList(RigTransformHardware& rig,const std::vector<std::ve
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//
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typedef std::vector<std::vector<VertexIndexWeight> > PerVertexInfList;
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void createVertexAttribList(RigTransformHardware& rig,
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void createVertexAttribList(const RigTransformHardware& rig,
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const PerVertexInfList & perVertexInfluences,
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RigTransformHardware::BoneWeightAttribList& boneWeightAttribArrays)
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{
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unsigned int nbVertices= rig.getNumVertexes();
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unsigned int maxbonepervertex=rig.getNumBonesPerVertex();
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unsigned int nbVertices = rig.getNumVertexes();
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unsigned int maxbonepervertex = rig.getNumBonesPerVertex();
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unsigned int nbArray = static_cast<unsigned int>(ceilf( ((float)maxbonepervertex) * 0.5f));
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if (!nbArray)
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@@ -101,8 +99,6 @@ void createVertexAttribList(RigTransformHardware& rig,
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// it's convenient to init the second with a weight 0
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unsigned int boneIndexInList = i*2 + b;
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unsigned int boneIndexInVec4 = b*2;
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(*array)[j][0 + boneIndexInVec4] = 0;
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(*array)[j][1 + boneIndexInVec4] = 0;
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if (boneIndexInList < perVertexInfluences[j].size())
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{
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float boneIndex = static_cast<float>(perVertexInfluences[j][boneIndexInList].getIndex());
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@@ -110,6 +106,9 @@ void createVertexAttribList(RigTransformHardware& rig,
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// fill the vec4
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(*array)[j][0 + boneIndexInVec4] = boneIndex;
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(*array)[j][1 + boneIndexInVec4] = boneWeight;
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}else{
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(*array)[j][0 + boneIndexInVec4] = 0;
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(*array)[j][1 + boneIndexInVec4] = 0;
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}
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}
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}
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@@ -133,6 +132,8 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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}
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rig.setSkeleton(finder._root.get());
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}
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if(!rig.getSkeleton())
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return false;
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BoneMapVisitor mapVisitor;
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rig.getSkeleton()->accept(mapVisitor);
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BoneMap boneMap = mapVisitor.getBoneMap();
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@@ -154,7 +155,8 @@ bool RigTransformHardware::prepareData(RigGeometry& rig)
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return true;
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}
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bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry&rig) {
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bool RigTransformHardware::buildPalette(const BoneMap&boneMap,const RigGeometry&rig)
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{
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typedef std::map<std::string, int> BoneNameCountMap;
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_nbVertexes = rig.getVertexArray()->getNumElements();
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@@ -165,7 +167,7 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
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IndexWeightList::size_type maxBonePerVertex=0;
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BoneNameCountMap boneNameCountMap;
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const VertexInfluenceMap &vertexInfluenceMap=*rig.getInfluenceMap();
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const VertexInfluenceMap &vertexInfluenceMap = *rig.getInfluenceMap();
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BoneNamePaletteIndex::iterator boneName2PaletteIndex;
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// init temp vertex attribute data
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@@ -173,14 +175,14 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
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perVertexInfluences.resize(_nbVertexes);
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unsigned int paletteindex;
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for (osgAnimation::VertexInfluenceMap::const_iterator boneinflistit = vertexInfluenceMap.begin();
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for (VertexInfluenceMap::const_iterator boneinflistit = vertexInfluenceMap.begin();
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boneinflistit != vertexInfluenceMap.end();
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++boneinflistit)
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{
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const IndexWeightList& boneinflist = boneinflistit->second;
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const std::string& bonename = boneinflistit->first;
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BoneMap::const_iterator bonebyname;
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if ((bonebyname=boneMap.find(bonename)) == boneMap.end())
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if ((bonebyname = boneMap.find(bonename)) == boneMap.end())
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{
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OSG_WARN << "RigTransformHardware::buildPalette can't find bone " << bonename << "in skeleton bonemap: skip this influence" << std::endl;
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continue;
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@@ -213,10 +215,8 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
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{
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OSG_WARN << "RigTransformHardware::buildPalette Bone " << bonename << " has a weight " << weight << " for vertex " << index << " this bone will not be in the palette" << std::endl;
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}
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maxBonePerVertex = osg::maximum(maxBonePerVertex, iwlist.size());
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}
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OSG_INFO << "RigTransformHardware::buildPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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OSG_INFO << "RigTransformHardware::buildPalette matrix palette has " << boneNameCountMap.size() << " entries" << std::endl;
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for (BoneNameCountMap::iterator it = boneNameCountMap.begin(); it != boneNameCountMap.end(); ++it)
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@@ -228,24 +228,27 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
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}
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///normalize
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///normalize and get maxBonePerVertex
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unsigned int vertid=0;
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for(PerVertexInfList::iterator vertinfit=perVertexInfluences.begin(); vertinfit != perVertexInfluences.end(); ++vertinfit,++vertid)
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{
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maxBonePerVertex = osg::maximum(maxBonePerVertex, vertinfit->size());
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float sum=0;
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for(IndexWeightList::iterator iwit = vertinfit->begin(); iwit != vertinfit->end(); ++iwit)
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sum+=iwit->second;
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if(sum< 1e-4){
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if(sum< 1e-4)
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{
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OSG_WARN << "RigTransformHardware::buildPalette Warning: vertex with zero sum weights: " <<vertid<< std::endl;
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}
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else
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{
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sum=1.0f/sum;
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for(IndexWeightList::iterator iwit=vertinfit->begin();iwit!=vertinfit->end();++iwit)
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for(IndexWeightList::iterator iwit=vertinfit->begin(); iwit!=vertinfit->end(); ++iwit)
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iwit->second*=sum;
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}
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}
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OSG_INFO << "RigTransformHardware::buildPalette maximum number of bone per vertex is " << maxBonePerVertex << std::endl;
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_uniformMatrixPalette = new osg::Uniform(osg::Uniform::FLOAT_MAT4, "matrixPalette", _bonePalette.size());
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@@ -253,12 +256,16 @@ bool RigTransformHardware::buildPalette(const BoneMap&boneMap ,const RigGeometry
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createVertexAttribList(*this,perVertexInfluences,this->_boneWeightAttribArrays);
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return true;
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_needInit = true;
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return true;
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}
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bool RigTransformHardware::init(RigGeometry& rig){
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if(_bonesPerVertex>0){
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///data seams prepared
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bool RigTransformHardware::init(RigGeometry& rig)
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{
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//if animdata seams prepared
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if(_uniformMatrixPalette.valid())
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{
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osg::ref_ptr<osg::Program> program ;
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osg::ref_ptr<osg::Shader> vertexshader;
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osg::ref_ptr<osg::StateSet> stateset = rig.getOrCreateStateSet();
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@@ -267,24 +274,28 @@ bool RigTransformHardware::init(RigGeometry& rig){
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if(!_shader.valid() && (program = (osg::Program*)stateset->getAttribute(osg::StateAttribute::PROGRAM)))
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{
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for(unsigned int i=0; i<program->getNumShaders(); ++i)
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if(program->getShader(i)->getType()==osg::Shader::VERTEX) {
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if(program->getShader(i)->getType()==osg::Shader::VERTEX)
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{
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vertexshader=program->getShader(i);
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program->removeShader(vertexshader);
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}
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} else {
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}
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else
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{
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program = new osg::Program;
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program->setName("HardwareSkinning");
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}
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//set default source if _shader is not user setted
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if (!vertexshader.valid()) {
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if (!vertexshader.valid())
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{
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if (!_shader.valid())
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vertexshader = osg::Shader::readShaderFile(osg::Shader::VERTEX,"skinning.vert");
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else vertexshader=_shader;
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}
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if (!vertexshader.valid()) {
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if (!vertexshader.valid())
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{
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OSG_WARN << "RigTransformHardware can't load VertexShader" << std::endl;
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return false;
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}
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@@ -294,7 +305,8 @@ bool RigTransformHardware::init(RigGeometry& rig){
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std::string str = vertexshader->getShaderSource();
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std::string toreplace = std::string("MAX_MATRIX");
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std::size_t start = str.find(toreplace);
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if (std::string::npos != start) {
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if (std::string::npos != start)
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{
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std::stringstream ss;
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ss << getMatrixPaletteUniform()->getNumElements();
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str.replace(start, toreplace.size(), ss.str());
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@@ -302,28 +314,22 @@ bool RigTransformHardware::init(RigGeometry& rig){
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}
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else
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{
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OSG_INFO<< "MAX_MATRIX not found in Shader! " << str << std::endl;
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OSG_WARN<< "MAX_MATRIX not found in Shader! " << str << std::endl;
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}
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OSG_INFO << "Shader " << str << std::endl;
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}
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unsigned int attribIndex = _minAttribIndex;
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unsigned int nbAttribs = getNumVertexAttrib();
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if(nbAttribs==0)
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OSG_WARN << "nbAttribs== " << nbAttribs << std::endl;
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for (unsigned int i = 0; i < nbAttribs; i++)
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{
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std::stringstream ss;
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ss << "boneWeight" << i;
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program->addBindAttribLocation(ss.str(), attribIndex + i);
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if(getVertexAttrib(i)->getNumElements()!=_nbVertexes)
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OSG_WARN << "getVertexAttrib== " << getVertexAttrib(i)->getNumElements() << std::endl;
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rig.setVertexAttribArray(attribIndex + i, getVertexAttrib(i));
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OSG_INFO << "set vertex attrib " << ss.str() << std::endl;
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}
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program->addShader(vertexshader.get());
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stateset->removeUniform("nbBonesPerVertex");
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@@ -333,11 +339,10 @@ bool RigTransformHardware::init(RigGeometry& rig){
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stateset->addUniform(_uniformMatrixPalette);
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stateset->removeAttribute(osg::StateAttribute::PROGRAM);
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if(!stateset->getAttribute(osg::StateAttribute::PROGRAM))
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stateset->setAttributeAndModes(program.get());
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stateset->setAttributeAndModes(program.get());
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_needInit = false;
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return false;
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return true;
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}
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else prepareData(rig);
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return false;
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@@ -139,6 +139,8 @@ bool RigTransformSoftware::prepareData(RigGeometry&rig) {
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}
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rig.setSkeleton(finder._root.get());
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}
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if(!rig.getSkeleton())
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return false;
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///get bonemap from skeleton
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BoneMapVisitor mapVisitor;
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rig.getSkeleton()->accept(mapVisitor);
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@@ -1,5 +1,6 @@
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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@@ -72,7 +73,7 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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VertexIndexWeight& inf=*curinf;
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if( bonename.empty()) {
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
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OSG_WARN << "VertexInfluenceSet::cullInfluenceCountPerVertex warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
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}
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else if(inf.second>minweight)tempVec2Bones[inf.first].insert(BoneWeight(bonename, inf.second));
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}
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@@ -161,7 +162,7 @@ struct SortByBoneWeightList : public std::less<BoneWeightList>
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return false;
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}
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};
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void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList,unsigned int numvert)const
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void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>& uniqVertexGroupList, unsigned int numvert)const
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{
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uniqVertexGroupList.clear();
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std::vector<BoneWeightList> vertex2Bones;
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@@ -182,7 +183,7 @@ void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>&
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unifyBuffer[boneweightlist].vertIDs().push_back(vertexID);
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}
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if(vertex2Bones.size()==unifyBuffer.size()) {
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OSG_WARN << "VertexInfluenceSet::buildmap is useless no duplicate VertexGroup" << std::endl;
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OSG_WARN << "VertexInfluenceMap::computeMinimalVertexGroupList is useless no duplicate VertexGroup" << std::endl;
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}
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uniqVertexGroupList.reserve(unifyBuffer.size());
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for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
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@@ -2,6 +2,7 @@
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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namespace wrap_osgAnimationRigGeometry{
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static bool checkInfluenceMap( const osgAnimation::RigGeometry& geom )
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{
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Reference in New Issue
Block a user