clean and bugfixes
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@@ -23,7 +23,6 @@ using namespace osgAnimation;
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bool MorphTransformSoftware::init(MorphGeometry& morphGeometry){
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morphGeometry.setDataVariance(osg::Object::DYNAMIC);
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osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry.getVertexArray());
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osg::Vec3Array * vertexSource = (morphGeometry.getVertexSource());
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