Added support for ImageSequence to all Texture classes

This commit is contained in:
Robert Osfield
2008-07-22 12:28:46 +00:00
parent 74a1b7881e
commit 5ab73e9f80
10 changed files with 160 additions and 7 deletions

View File

@@ -13,6 +13,7 @@
#include <osg/GLExtensions>
#include <osg/Texture2DArray>
#include <osg/State>
#include <osg/ImageSequence>
#include <osg/Notify>
#include <string.h>
@@ -110,9 +111,40 @@ void Texture2DArray::setImage(unsigned int layer, Image* image)
return;
}
if (_images[layer] == image) return;
unsigned numImageSequencesBefore = 0;
for (unsigned int i=0; i<getNumImages(); ++i)
{
osg::ImageSequence* is = dynamic_cast<osg::ImageSequence*>(_images[i].get());
if (is) ++numImageSequencesBefore;
}
// set image
_images[layer] = image;
_modifiedCount[layer].setAllElementsTo(0);
// find out if we need to reset the update callback to handle the animation of ImageSequence
unsigned numImageSequencesAfter = 0;
for (unsigned int i=0; i<getNumImages(); ++i)
{
osg::ImageSequence* is = dynamic_cast<osg::ImageSequence*>(_images[i].get());
if (is) ++numImageSequencesAfter;
}
if (numImageSequencesBefore>0)
{
if (numImageSequencesAfter==0)
{
setUpdateCallback(0);
setDataVariance(osg::Object::STATIC);
}
}
else if (numImageSequencesAfter>0)
{
setUpdateCallback(new ImageSequence::UpdateCallback());
setDataVariance(osg::Object::DYNAMIC);
}
}
void Texture2DArray::setTextureSize(int width, int height, int depth)