Introduced dedicated VertexArrayStateList class to wrap up the VertexArrayState container with convinience methods to help initialize them.

Using the new VertexArrayStateList class fixed bug associated with setting new setTexCoord() array when a VertexArrayState is already assigned.
This commit is contained in:
Robert Osfield
2017-12-19 09:57:57 +00:00
parent d2bfde30f0
commit 5afd32b2d9
4 changed files with 212 additions and 18 deletions

View File

@@ -162,7 +162,12 @@ void Geometry::setVertexArray(Array* array)
dirtyGLObjects();
dirtyBound();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignVertexArrayDispatcher();
addVertexBufferObjectIfRequired(array);
}
}
void Geometry::setNormalArray(Array* array, osg::Array::Binding binding)
@@ -173,7 +178,12 @@ void Geometry::setNormalArray(Array* array, osg::Array::Binding binding)
dirtyGLObjects();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignNormalArrayDispatcher();
addVertexBufferObjectIfRequired(array);
}
}
void Geometry::setColorArray(Array* array, osg::Array::Binding binding)
@@ -184,7 +194,12 @@ void Geometry::setColorArray(Array* array, osg::Array::Binding binding)
dirtyGLObjects();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignColorArrayDispatcher();
addVertexBufferObjectIfRequired(array);
}
}
void Geometry::setSecondaryColorArray(Array* array, osg::Array::Binding binding)
@@ -195,7 +210,12 @@ void Geometry::setSecondaryColorArray(Array* array, osg::Array::Binding binding)
dirtyGLObjects();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignSecondaryColorArrayDispatcher();
addVertexBufferObjectIfRequired(array);
}
}
void Geometry::setFogCoordArray(Array* array, osg::Array::Binding binding)
@@ -206,7 +226,12 @@ void Geometry::setFogCoordArray(Array* array, osg::Array::Binding binding)
dirtyGLObjects();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignFogCoordArrayDispatcher();
addVertexBufferObjectIfRequired(array);
}
}
@@ -228,6 +253,8 @@ void Geometry::setTexCoordArray(unsigned int index,Array* array, osg::Array::Bin
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignTexCoordArrayDispatcher(_texCoordList.size());
addVertexBufferObjectIfRequired(array);
}
}
@@ -250,8 +277,10 @@ void Geometry::setTexCoordArrayList(const ArrayList& arrayList)
dirtyGLObjects();
/*if (_useVertexBufferObjects)*/
if (!_texCoordList.empty())
{
_vertexArrayStateList.assignTexCoordArrayDispatcher(_texCoordList.size());
for(ArrayList::iterator itr = _texCoordList.begin();
itr != _texCoordList.end();
++itr)
@@ -272,7 +301,12 @@ void Geometry::setVertexAttribArray(unsigned int index, Array* array, osg::Array
dirtyGLObjects();
if (/*_useVertexBufferObjects && */array) addVertexBufferObjectIfRequired(array);
if (/*_useVertexBufferObjects && */array)
{
_vertexArrayStateList.assignVertexAttribArrayDispatcher(_vertexAttribList.size());
addVertexBufferObjectIfRequired(array);
}
}
Array *Geometry::getVertexAttribArray(unsigned int index)
@@ -293,8 +327,10 @@ void Geometry::setVertexAttribArrayList(const ArrayList& arrayList)
dirtyGLObjects();
/*if (_useVertexBufferObjects)*/
if (!_vertexAttribList.empty())
{
_vertexArrayStateList.assignVertexAttribArrayDispatcher(_vertexAttribList.size());
for(ArrayList::iterator itr = _vertexAttribList.begin();
itr != _vertexAttribList.end();
++itr)