Updated wrappers
This commit is contained in:
@@ -262,7 +262,6 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgAnimation::Bone::UpdateBone)
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I_DeclaringFile("osgAnimation/Bone");
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I_BaseType(osgAnimation::AnimationUpdateCallback);
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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@@ -10,6 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Geode>
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#include <osg/Node>
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#include <osgAnimation/Animation>
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#include <osgAnimation/LinkVisitor>
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@@ -43,6 +44,11 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Method0(osgAnimation::AnimationList &, getAnimationList,
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Properties::NON_VIRTUAL,
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__AnimationList_R1__getAnimationList,
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@@ -53,6 +59,18 @@ BEGIN_OBJECT_REFLECTOR(osgAnimation::LinkVisitor)
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_ProtectedMethod1(void, handle_stateset, IN, osg::StateSet *, stateset,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__handle_stateset__osg_StateSet_P1,
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"",
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"");
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I_ProtectedMethod1(void, link, IN, osgAnimation::AnimationUpdateCallbackBase *, cb,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__link__osgAnimation_AnimationUpdateCallbackBase_P1,
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"",
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"");
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I_SimpleProperty(osgAnimation::AnimationList &, AnimationList,
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__AnimationList_R1__getAnimationList,
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0);
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@@ -200,7 +200,6 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMorph)
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I_DeclaringFile("osgAnimation/MorphGeometry");
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I_BaseType(osgAnimation::AnimationUpdateCallback);
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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@@ -11,11 +11,13 @@
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Material>
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#include <osg/MatrixTransform>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/PositionAttitudeTransform>
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#include <osg/StateAttribute>
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#include <osgAnimation/Animation>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/Channel>
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@@ -29,21 +31,14 @@
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallback)
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallbackBase)
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I_DeclaringFile("osgAnimation/UpdateCallback");
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I_BaseType(osg::NodeCallback);
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I_ConstructorWithDefaults1(IN, const std::string &, name, "",
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Properties::NON_EXPLICIT,
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____AnimationUpdateCallback__C5_std_string_R1,
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"",
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"");
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I_Constructor2(IN, const osgAnimation::AnimationUpdateCallback &, apc, IN, const osg::CopyOp &, copyop,
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____AnimationUpdateCallback__C5_AnimationUpdateCallback_R1__C5_osg_CopyOp_R1,
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I_Constructor0(____AnimationUpdateCallbackBase,
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"",
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"");
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I_Method0(osgAnimation::AnimationManagerBase *, getAnimationManager,
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Properties::NON_VIRTUAL,
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__osgAnimation_AnimationManagerBase_P1__getAnimationManager,
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Properties::PURE_VIRTUAL,
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__AnimationManagerBase_P1__getAnimationManager,
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"",
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"");
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I_Method0(bool, needLink,
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@@ -57,23 +52,83 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::AnimationUpdateCallback)
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"",
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"");
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I_Method1(int, link, IN, osgAnimation::Animation *, animation,
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Properties::VIRTUAL,
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Properties::PURE_VIRTUAL,
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__int__link__osgAnimation_Animation_P1,
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"",
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"");
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I_Method0(void, updateLink,
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Properties::VIRTUAL,
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Properties::PURE_VIRTUAL,
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__void__updateLink,
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"",
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"");
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I_Method0(const std::string &, getName,
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Properties::PURE_VIRTUAL,
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__C5_std_string_R1__getName,
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"",
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"");
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I_SimpleProperty(osgAnimation::AnimationManagerBase *, AnimationManager,
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__osgAnimation_AnimationManagerBase_P1__getAnimationManager,
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__AnimationManagerBase_P1__getAnimationManager,
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0);
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I_SimpleProperty(const std::string &, Name,
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__C5_std_string_R1__getName,
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0);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateMaterial)
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I_DeclaringFile("osgAnimation/UpdateCallback");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_ConstructorWithDefaults1(IN, const std::string &, name, "",
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Properties::NON_EXPLICIT,
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____UpdateMaterial__C5_std_string_R1,
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"",
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"");
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I_Constructor2(IN, const osgAnimation::UpdateMaterial &, apc, IN, const osg::CopyOp &, copyop,
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____UpdateMaterial__C5_UpdateMaterial_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(void, update, IN, osg::Material &, material,
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Properties::NON_VIRTUAL,
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__void__update__osg_Material_R1,
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"",
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"");
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I_Method0(bool, needLink,
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Properties::VIRTUAL,
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__bool__needLink,
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"",
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"");
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I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
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Properties::VIRTUAL,
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__bool__link__osgAnimation_Channel_P1,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgAnimation::UpdateTransform)
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I_DeclaringFile("osgAnimation/UpdateCallback");
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I_BaseType(osgAnimation::AnimationUpdateCallback);
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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