first commit for Indirect Draw integration in osg
users will have to implement interfaces for their custom drawcommandarrays add a lot of new primitive set + few defines integration is made in osggpucull
This commit is contained in:
585
src/osg/PrimitiveSetIndirect.cpp
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585
src/osg/PrimitiveSetIndirect.cpp
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@@ -0,0 +1,585 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*
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* osg/PrimitiveSetIndirect.cpp
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* Author: Julien Valentin 2016-2017
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*/
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#include <osg/PrimitiveSetIndirect>
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#include <osg/BufferObject>
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#include <osg/State>
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#include <osg/Notify>
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#include <assert.h>
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using namespace osg;
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// DrawElementsIndirect
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//
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template<class T> inline
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unsigned int getNumPrimitivesDI( const T&_this)
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{
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unsigned int offset= _this.getFirstCommandToDraw();
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IndirectCommandDrawElements *cmd=_this.getIndirectCommandDrawArrays();
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unsigned int total=0;
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switch(_this.getMode())
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{
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case(PrimitiveSet::POINTS):
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return cmd->count(offset);
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case(PrimitiveSet::LINES):
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return cmd->count(offset)/2;
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case(PrimitiveSet::TRIANGLES):
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return cmd->count(offset)/3;
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case(PrimitiveSet::QUADS):
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return cmd->count(offset)/4;
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case(PrimitiveSet::LINE_STRIP):
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case(PrimitiveSet::LINE_LOOP):
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case(PrimitiveSet::TRIANGLE_STRIP):
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case(PrimitiveSet::TRIANGLE_FAN):
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case(PrimitiveSet::QUAD_STRIP):
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case(PrimitiveSet::PATCHES):
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case(PrimitiveSet::POLYGON):
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{
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return 1;
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}
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}
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return total;
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}
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unsigned int DrawElementsIndirectUInt::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUInt>(*this);}
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unsigned int DrawElementsIndirectUByte::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUByte>(*this);}
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unsigned int DrawElementsIndirectUShort::getNumPrimitives() const{return getNumPrimitivesDI<DrawElementsIndirectUShort>(*this);}
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void DrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
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if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_INT,
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(const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex()) //command array adress
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize())// runtime offset computaion can be sizeof(*_IndirectCommandDrawArrays->begin())
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);
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}
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DrawElementsIndirectUInt::~DrawElementsIndirectUInt()
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{
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releaseGLObjects();
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}
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void DrawElementsIndirectUInt::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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void DrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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void DrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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void DrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
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if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
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}
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DrawElementsIndirectUByte::~DrawElementsIndirectUByte()
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{
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releaseGLObjects();
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}
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void DrawElementsIndirectUByte::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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void DrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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void DrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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void DrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
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if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
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+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
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}
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DrawElementsIndirectUShort::~DrawElementsIndirectUShort()
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{
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releaseGLObjects();
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}
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void DrawElementsIndirectUShort::offsetIndices(int offset)
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{
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for(iterator itr=begin();
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itr!=end();
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++itr)
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{
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*itr += offset;
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}
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}
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void DrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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void DrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() && cmd)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(_firstCommand),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(_firstCommand)]
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_IndirectCommandDrawArrays->baseVertex(_firstCommand));
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*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// MultiDrawElementsIndirect
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//
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template<class T> inline
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unsigned int getNumPrimitivesMDI( const T&_this)
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{ IndirectCommandDrawElements *_IndirectCommandDrawArrays=_this.getIndirectCommandDrawArrays();
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unsigned int total=0;
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switch(_this.getMode())
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{
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case(PrimitiveSet::POINTS):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
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total+=_IndirectCommandDrawArrays->count(i);
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case(PrimitiveSet::LINES):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
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total+=_IndirectCommandDrawArrays->count(i)/2;
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case(PrimitiveSet::TRIANGLES):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
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total+=_IndirectCommandDrawArrays->count(i)/3;
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case(PrimitiveSet::QUADS):
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for(unsigned int i=0;i<_IndirectCommandDrawArrays->getNumElements();i++)
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total+=_IndirectCommandDrawArrays->count(i)/4;
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case(PrimitiveSet::LINE_STRIP):
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case(PrimitiveSet::LINE_LOOP):
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case(PrimitiveSet::TRIANGLE_STRIP):
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case(PrimitiveSet::TRIANGLE_FAN):
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case(PrimitiveSet::QUAD_STRIP):
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case(PrimitiveSet::PATCHES):
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case(PrimitiveSet::POLYGON):
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{
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unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
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return primcount;
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}
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}
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return total;
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}
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unsigned int MultiDrawElementsIndirectUInt::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUInt>(*this);}
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unsigned int MultiDrawElementsIndirectUByte::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUByte>(*this);}
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unsigned int MultiDrawElementsIndirectUShort::getNumPrimitives() const{return getNumPrimitivesMDI<MultiDrawElementsIndirectUShort>(*this);}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// MultiDrawElementsIndirectUByte
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//
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MultiDrawElementsIndirectUByte::~MultiDrawElementsIndirectUByte()
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{
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releaseGLObjects();
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}
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void MultiDrawElementsIndirectUByte::draw(State& state, bool useVertexBufferObjects) const
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{
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GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
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if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_BYTE, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),_IndirectCommandDrawArrays->getNumElements(), _stride);
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}
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void MultiDrawElementsIndirectUByte::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;i++)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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}
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void MultiDrawElementsIndirectUByte::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;i++)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// MultiDrawElementsIndirectUShort
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//
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MultiDrawElementsIndirectUShort::~MultiDrawElementsIndirectUShort()
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{
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releaseGLObjects();
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}
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void MultiDrawElementsIndirectUShort::draw(State& state, bool useVertexBufferObjects) const
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{ GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
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if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_SHORT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
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_count>0?_count:_IndirectCommandDrawArrays->getNumElements(),_stride);
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}
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void MultiDrawElementsIndirectUShort::accept(PrimitiveFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;i++)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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}
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void MultiDrawElementsIndirectUShort::accept(PrimitiveIndexFunctor& functor) const
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{
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/* if (!empty() )
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unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
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for(unsigned int i=_firstCommand; i<maxindex;i++)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
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_IndirectCommandDrawArrays->baseVertex(i));
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*/
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// MultiDrawElementsIndirectUInt
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//
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MultiDrawElementsIndirectUInt::~MultiDrawElementsIndirectUInt()
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{
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releaseGLObjects();
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}
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void MultiDrawElementsIndirectUInt::draw(State& state, bool useVertexBufferObjects) const
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{
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GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
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state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
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GLenum mode = _mode;
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
|
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if (mode==GL_POLYGON) mode = GL_TRIANGLE_FAN;
|
||||
if (mode==GL_QUAD_STRIP) mode = GL_TRIANGLE_STRIP;
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#endif
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GLBufferObject* ebo = getOrCreateGLBufferObject(state.getContextID());
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assert (useVertexBufferObjects && ebo);
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state.bindElementBufferObject(ebo);
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state.get<GLExtensions>()-> glMultiDrawElementsIndirect(mode, GL_UNSIGNED_INT, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())),
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_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
|
||||
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||||
}
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||||
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||||
void MultiDrawElementsIndirectUInt::accept(PrimitiveFunctor& functor) const
|
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{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
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for(unsigned int i=_firstCommand; i<maxindex;i++)
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functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
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&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
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||||
}
|
||||
|
||||
void MultiDrawElementsIndirectUInt::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
/* if (!empty() )
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
functor.drawElements(_mode,_IndirectCommandDrawArrays->count(i),
|
||||
&(*this)[_IndirectCommandDrawArrays->firstIndex(i)],
|
||||
_IndirectCommandDrawArrays->baseVertex(i));
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// MultiDrawArrays
|
||||
//
|
||||
void DrawArraysIndirect::draw(osg::State& state, bool) const
|
||||
{
|
||||
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
|
||||
|
||||
GLExtensions* ext = state.get<GLExtensions>();
|
||||
|
||||
ext->glDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())
|
||||
+_firstCommand* _IndirectCommandDrawArrays->getElementSize()));
|
||||
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(_firstCommand), _IndirectCommandDrawArrays->count(_firstCommand));
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::getNumIndices() const
|
||||
{
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand);
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::index(unsigned int pos) const
|
||||
{
|
||||
return _IndirectCommandDrawArrays->first(_firstCommand)+ pos;
|
||||
}
|
||||
|
||||
void DrawArraysIndirect::offsetIndices(int offset)
|
||||
{
|
||||
_IndirectCommandDrawArrays->first(_firstCommand)+= offset;
|
||||
}
|
||||
|
||||
unsigned int DrawArraysIndirect::getNumPrimitives() const
|
||||
{
|
||||
switch(_mode)
|
||||
{
|
||||
case(POINTS):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand);
|
||||
case(LINES):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/2;
|
||||
case(TRIANGLES):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/3;
|
||||
case(QUADS):
|
||||
return _IndirectCommandDrawArrays->count(_firstCommand)/4;
|
||||
case(LINE_STRIP):
|
||||
case(LINE_LOOP):
|
||||
case(TRIANGLE_STRIP):
|
||||
case(TRIANGLE_FAN):
|
||||
case(QUAD_STRIP):
|
||||
case(PATCHES):
|
||||
case(POLYGON):
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// MultiDrawArrays
|
||||
//
|
||||
void MultiDrawArraysIndirect::draw(osg::State& state, bool) const
|
||||
{
|
||||
GLBufferObject* dibo = _IndirectCommandDrawArrays->getBufferObject()->getOrCreateGLBufferObject( state.getContextID() );
|
||||
state.get<GLExtensions>()->glBindBuffer(GL_DRAW_INDIRECT_BUFFER, dibo->getGLObjectID());
|
||||
|
||||
GLExtensions* ext = state.get<GLExtensions>();
|
||||
|
||||
ext->glMultiDrawArraysIndirect(_mode, (const GLvoid *)(dibo->getOffset(_IndirectCommandDrawArrays->getBufferIndex())+_firstCommand*_IndirectCommandDrawArrays->getElementSize()),
|
||||
_count>0?_count:_IndirectCommandDrawArrays->getNumElements(), _stride);
|
||||
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::accept(PrimitiveFunctor& functor) const
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
|
||||
}
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::accept(PrimitiveIndexFunctor& functor) const
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
{
|
||||
functor.drawArrays(_mode, _IndirectCommandDrawArrays->first(i), _IndirectCommandDrawArrays->count(i));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int MultiDrawArraysIndirect::getNumIndices() const
|
||||
{
|
||||
unsigned int total=0;
|
||||
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
total+= _IndirectCommandDrawArrays->count(i);
|
||||
return total;
|
||||
}
|
||||
|
||||
unsigned int MultiDrawArraysIndirect::index(unsigned int pos) const
|
||||
{
|
||||
/* unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
{
|
||||
unsigned int count = _IndirectCommandDrawArrays->count(i);
|
||||
if (pos<count) break;
|
||||
pos -= count;
|
||||
}
|
||||
return _IndirectCommandDrawArrays->first(maxindex-1) + pos;*/
|
||||
return pos;//???
|
||||
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect::offsetIndices(int offset)
|
||||
{
|
||||
unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
_IndirectCommandDrawArrays->first(i) += offset;
|
||||
}
|
||||
|
||||
unsigned int MultiDrawArraysIndirect::getNumPrimitives() const
|
||||
{
|
||||
unsigned int total=0;unsigned int maxindex=_count>0?_firstCommand + _count : _IndirectCommandDrawArrays->getNumElements() - _firstCommand;
|
||||
|
||||
switch(_mode)
|
||||
{
|
||||
case(POINTS):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
total+=_IndirectCommandDrawArrays->count(i);
|
||||
case(LINES):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/2;
|
||||
case(TRIANGLES):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/3;
|
||||
case(QUADS):
|
||||
for(unsigned int i=_firstCommand; i<maxindex;i++)
|
||||
total+=_IndirectCommandDrawArrays->count(i)/4;
|
||||
case(LINE_STRIP):
|
||||
case(LINE_LOOP):
|
||||
case(TRIANGLE_STRIP):
|
||||
case(TRIANGLE_FAN):
|
||||
case(QUAD_STRIP):
|
||||
case(PATCHES):
|
||||
case(POLYGON):
|
||||
{
|
||||
unsigned int primcount = _IndirectCommandDrawArrays->getNumElements();
|
||||
return primcount;
|
||||
}
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user