Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of

3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
This commit is contained in:
Robert Osfield
2013-11-21 18:17:44 +00:00
parent 1b269a7711
commit 5bea13c172
6 changed files with 330 additions and 3 deletions

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_MULTIPASSTECHNIQUE
#define OSGVOLUME_MULTIPASSTECHNIQUE 1
#include <osgVolume/VolumeTechnique>
#include <osg/MatrixTransform>
namespace osgVolume {
class OSGVOLUME_EXPORT MultipassTechnique : public VolumeTechnique
{
public:
MultipassTechnique();
MultipassTechnique(const MultipassTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgVolume, MultipassTechnique);
virtual void init();
virtual void update(osgUtil::UpdateVisitor* nv);
virtual void cull(osgUtil::CullVisitor* nv);
/** Clean scene graph from any terrain technique specific nodes.*/
virtual void cleanSceneGraph();
/** Traverse the terrain subgraph.*/
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~MultipassTechnique();
osg::ref_ptr<osg::MatrixTransform> _transform;
typedef std::map<osgUtil::CullVisitor::Identifier*, osg::Matrix> ModelViewMatrixMap;
OpenThreads::Mutex _mutex;
ModelViewMatrixMap _modelViewMatrixMap;
osg::ref_ptr<osg::StateSet> _whenMovingStateSet;
};
}
#endif

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUMESCENE
#define OSGVOLUMESCENE 1
#include <osg/Group>
#include <osgVolume/Export>
namespace osgVolume {
/** VolumeScene provides high level support for doing multi-pass rendering of volumes where the main scene to rendered to color and depth textures and then re-rendered for the purposes of volume rendering.*/
class OSGVOLUME_EXPORT VolumeScene : public osg::Group
{
public:
VolumeScene();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeScene(const VolumeScene&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgVolume, VolumeScene);
virtual void traverse(osg::NodeVisitor& nv);
protected:
virtual ~VolumeScene();
};
}
#endif