Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
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include/osgVolume/VolumeScene
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44
include/osgVolume/VolumeScene
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGVOLUMESCENE
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#define OSGVOLUMESCENE 1
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#include <osg/Group>
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#include <osgVolume/Export>
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namespace osgVolume {
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/** VolumeScene provides high level support for doing multi-pass rendering of volumes where the main scene to rendered to color and depth textures and then re-rendered for the purposes of volume rendering.*/
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class OSGVOLUME_EXPORT VolumeScene : public osg::Group
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{
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public:
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VolumeScene();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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VolumeScene(const VolumeScene&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgVolume, VolumeScene);
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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virtual ~VolumeScene();
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};
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}
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#endif
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