Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
This commit is contained in:
@@ -12,10 +12,12 @@ SET(TARGET_H
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${HEADER_PATH}/FixedFunctionTechnique
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${HEADER_PATH}/Layer
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${HEADER_PATH}/Locator
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${HEADER_PATH}/MultipassTechnique
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${HEADER_PATH}/Property
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${HEADER_PATH}/RayTracedTechnique
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${HEADER_PATH}/Version
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${HEADER_PATH}/Volume
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${HEADER_PATH}/VolumeScene
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${HEADER_PATH}/VolumeTechnique
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${HEADER_PATH}/VolumeTile
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)
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@@ -25,17 +27,19 @@ SET(TARGET_SRC
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FixedFunctionTechnique.cpp
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Layer.cpp
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Locator.cpp
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MultipassTechnique.cpp
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Property.cpp
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RayTracedTechnique.cpp
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Version.cpp
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Volume.cpp
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VolumeScene.cpp
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VolumeTechnique.cpp
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VolumeTile.cpp
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${OPENSCENEGRAPH_VERSIONINFO_RC}
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)
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SET(TARGET_LIBRARIES
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SET(TARGET_LIBRARIES
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osgUtil
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osgDB
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osgGA
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124
src/osgVolume/MultipassTechnique.cpp
Normal file
124
src/osgVolume/MultipassTechnique.cpp
Normal file
@@ -0,0 +1,124 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/MultipassTechnique>
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#include <osgVolume/VolumeTile>
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#include <osg/Geometry>
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#include <osg/io_utils>
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#include <osg/Program>
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#include <osg/TexGen>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TransferFunction>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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namespace osgVolume
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{
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MultipassTechnique::MultipassTechnique()
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{
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}
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MultipassTechnique::MultipassTechnique(const MultipassTechnique& fft,const osg::CopyOp& copyop):
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VolumeTechnique(fft,copyop)
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{
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}
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MultipassTechnique::~MultipassTechnique()
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{
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}
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void MultipassTechnique::init()
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{
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OSG_INFO<<"MultipassTechnique::init()"<<std::endl;
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if (!_volumeTile)
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{
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OSG_NOTICE<<"MultipassTechnique::init(), error no volume tile assigned."<<std::endl;
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return;
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}
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if (_volumeTile->getLayer()==0)
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{
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OSG_NOTICE<<"MultipassTechnique::init(), error no layer assigend to volume tile."<<std::endl;
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return;
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}
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if (_volumeTile->getLayer()->getImage()==0)
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{
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OSG_NOTICE<<"MultipassTechnique::init(), error no image assigned to layer."<<std::endl;
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return;
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}
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OSG_NOTICE<<"MultipassTechnique::init() Need to set up"<<std::endl;
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}
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void MultipassTechnique::update(osgUtil::UpdateVisitor* /*uv*/)
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{
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// OSG_NOTICE<<"MultipassTechnique:update(osgUtil::UpdateVisitor* nv):"<<std::endl;
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}
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void MultipassTechnique::cull(osgUtil::CullVisitor* cv)
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{
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OSG_NOTICE<<"MultipassTechnique::cull() Need to set up"<<std::endl;
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}
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void MultipassTechnique::cleanSceneGraph()
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{
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OSG_NOTICE<<"MultipassTechnique::cleanSceneGraph()"<<std::endl;
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}
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void MultipassTechnique::traverse(osg::NodeVisitor& nv)
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{
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// OSG_NOTICE<<"MultipassTechnique::traverse(osg::NodeVisitor& nv)"<<std::endl;
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if (!_volumeTile) return;
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// if app traversal update the frame count.
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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if (_volumeTile->getDirty()) _volumeTile->init();
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osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
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if (uv)
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{
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update(uv);
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return;
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}
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}
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else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
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if (cv)
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{
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cull(cv);
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return;
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}
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}
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if (_volumeTile->getDirty())
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{
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OSG_INFO<<"******* Doing init ***********"<<std::endl;
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_volumeTile->init();
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}
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}
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} // end of osgVolume namespace
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36
src/osgVolume/VolumeScene.cpp
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36
src/osgVolume/VolumeScene.cpp
Normal file
@@ -0,0 +1,36 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/VolumeScene>
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#include <OpenThreads/ScopedLock>
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using namespace osgVolume;
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VolumeScene::VolumeScene()
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{
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}
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VolumeScene::VolumeScene(const VolumeScene& vs, const osg::CopyOp& copyop):
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osg::Group(vs,copyop)
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{
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}
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VolumeScene::~VolumeScene()
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{
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}
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void VolumeScene::traverse(osg::NodeVisitor& nv)
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{
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Group::traverse(nv);
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}
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