Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of

3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
This commit is contained in:
Robert Osfield
2013-11-21 18:17:44 +00:00
parent 1b269a7711
commit 5bea13c172
6 changed files with 330 additions and 3 deletions

View File

@@ -0,0 +1,36 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/VolumeScene>
#include <OpenThreads/ScopedLock>
using namespace osgVolume;
VolumeScene::VolumeScene()
{
}
VolumeScene::VolumeScene(const VolumeScene& vs, const osg::CopyOp& copyop):
osg::Group(vs,copyop)
{
}
VolumeScene::~VolumeScene()
{
}
void VolumeScene::traverse(osg::NodeVisitor& nv)
{
Group::traverse(nv);
}