Added new osgVolume::VolumeScene and osgVolume::MultipassTechnique class shells that will be filled out to provide multi-pass volume rendering that handles mixing of
3D meshes with volume rendering and segmentation of volumes via a user defined hull mesh.
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36
src/osgVolume/VolumeScene.cpp
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36
src/osgVolume/VolumeScene.cpp
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgVolume/VolumeScene>
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#include <OpenThreads/ScopedLock>
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using namespace osgVolume;
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VolumeScene::VolumeScene()
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{
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}
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VolumeScene::VolumeScene(const VolumeScene& vs, const osg::CopyOp& copyop):
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osg::Group(vs,copyop)
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{
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}
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VolumeScene::~VolumeScene()
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{
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}
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void VolumeScene::traverse(osg::NodeVisitor& nv)
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{
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Group::traverse(nv);
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}
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