Added bare bones osgGA::SimpleViewer class to help simplify OSG setup when embedding the OSG
into existing GUI applications, and for one one a single camera, single window is required.
This commit is contained in:
@@ -77,9 +77,9 @@ bool EventQueue::copyEvents(Events& events) const
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}
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void EventQueue::windowResize(float Xmin, float Ymin, float Xmax, float Ymax)
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void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
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{
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_accumulateEventState->setWindowSize(Xmin, Ymin, Xmax, Ymax);
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_accumulateEventState->setWindowRectangle(x, y, width, height, updateMouseRange);
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::RESIZE);
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@@ -16,6 +16,7 @@ CXXFILES = \
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KeySwitchMatrixManipulator.cpp\
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SetSceneViewVisitor.cpp\
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StateSetManipulator.cpp\
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SimpleViewer.cpp\
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TerrainManipulator.cpp\
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NodeTrackerManipulator.cpp\
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TrackballManipulator.cpp\
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@@ -18,6 +18,10 @@ using namespace osgGA;
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GUIEventAdapter::GUIEventAdapter():
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_eventType(NONE),
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_time(0.0),
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_windowX(0),
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_windowY(0),
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_windowWidth(1280),
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_windowHeight(1024),
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_key(0),
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_button(0),
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_Xmin(0.0),
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@@ -40,6 +44,10 @@ GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs):
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osg::Referenced(),
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_eventType(rhs._eventType),
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_time(rhs._time),
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_windowX(rhs._windowX),
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_windowY(rhs._windowY),
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_windowWidth(rhs._windowWidth),
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_windowHeight(rhs._windowHeight),
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_key(rhs._key),
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_button(rhs._button),
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_Xmin(rhs._Xmin),
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@@ -62,7 +70,21 @@ GUIEventAdapter::~GUIEventAdapter()
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{
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}
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void GUIEventAdapter::setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax)
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void GUIEventAdapter::setWindowRectangle(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
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{
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_windowX = x;
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_windowY = y;
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_windowWidth = width;
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_windowHeight = height;
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if (updateMouseRange)
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{
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setInputRange(x, y, x+width, y+height);
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}
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}
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void GUIEventAdapter::setInputRange(float Xmin, float Ymin, float Xmax, float Ymax)
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{
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_Xmin = Xmin;
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_Ymin = Ymin;
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235
src/osgGA/SimpleViewer.cpp
Normal file
235
src/osgGA/SimpleViewer.cpp
Normal file
@@ -0,0 +1,235 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgGA/SimpleViewer>
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#include <osgGA/TrackballManipulator>
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using namespace osgGA;
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SimpleViewer::SimpleViewer():
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_firstFrame(true)
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{
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_sceneView = new osgUtil::SceneView;
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_sceneView->setDefaults();
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_sceneView->getState()->setContextID(osg::GraphicsContext::createNewContextID());
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_startTick = osg::Timer::instance()->tick();
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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_eventQueue = new osgGA::EventQueue;
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_eventQueue->setStartTick(_startTick);
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_eventVisitor = new osgGA::EventVisitor;
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}
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SimpleViewer::~SimpleViewer()
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{
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_sceneView->releaseAllGLObjects();
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osg::GraphicsContext::decrementContextIDUsageCount(_sceneView->getState()->getContextID());
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}
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void SimpleViewer::setSceneData(osg::Node* node)
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{
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_sceneView->setSceneData(node);
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(node);
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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}
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osg::Node* SimpleViewer::getSceneData()
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{
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return _sceneView->getSceneData();
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}
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const osg::Node* SimpleViewer::getSceneData() const
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{
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return _sceneView->getSceneData();
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}
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osg::CameraNode* SimpleViewer::getCamera()
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{
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return _sceneView->getCamera();
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}
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const osg::CameraNode* SimpleViewer::getCamera() const
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{
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return _sceneView->getCamera();
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}
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void SimpleViewer::setCameraManipulator(MatrixManipulator* manipulator)
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{
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if (_cameraManipulator == manipulator) return;
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_cameraManipulator = manipulator;
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(_sceneView->getSceneData());
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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}
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void SimpleViewer::addEventHandler(GUIEventHandler* eventHandler)
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{
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_eventHandlers.push_back(eventHandler);
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}
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void SimpleViewer::init()
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{
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osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
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initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
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_cameraManipulator->init(*initEvent, *this);
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}
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void SimpleViewer::frame()
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{
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if (_firstFrame)
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{
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init();
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_firstFrame = false;
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}
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frameAdvance();
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frameEventTraversal();
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frameUpdateTraversal();
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frameCullTraversal();
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frameDrawTraversal();
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}
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void SimpleViewer::frameAdvance()
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{
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osg::Timer_t currentTick = osg::Timer::instance()->tick();
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_frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(_startTick,currentTick));
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_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
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_sceneView->setFrameStamp(_frameStamp.get());
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}
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void SimpleViewer::frameEventTraversal()
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{
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_eventQueue->frame( _frameStamp->getReferenceTime() );
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osgGA::EventQueue::Events events;
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_eventQueue->takeEvents(events);
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if (_eventVisitor.valid())
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{
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_eventVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
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}
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for(osgGA::EventQueue::Events::iterator itr = events.begin();
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itr != events.end();
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++itr)
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{
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osgGA::GUIEventAdapter* event = itr->get();
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bool handled = false;
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if (_eventVisitor.valid())
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{
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_eventVisitor->reset();
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_eventVisitor->addEvent( event );
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getSceneData()->accept(*_eventVisitor);
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if (_eventVisitor->getEventHandled()) handled = true;
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}
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->handle( *event, *this );
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}
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for(EventHandlers::iterator hitr = _eventHandlers.begin();
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hitr != _eventHandlers.end() && !handled;
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++hitr)
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{
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handled = (*hitr)->handle( *event, *this, 0, 0);
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}
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}
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}
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void SimpleViewer::frameUpdateTraversal()
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{
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double previousAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// update the viewport
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int width = _eventQueue->getCurrentEventState()->getWindowWidth();
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int height = _eventQueue->getCurrentEventState()->getWindowHeight();
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_sceneView->setViewport(0,0,width,height);
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double newAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// if aspect ratio adjusted change the project matrix to suit.
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if (previousAspectRatio != newAspectRatio)
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{
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osg::Matrixd& pm = _sceneView->getProjectionMatrix();
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bool orthographicCamera = (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==1.0);
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if (orthographicCamera)
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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}
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else
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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}
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}
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if (_cameraManipulator.valid())
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{
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_sceneView->setViewMatrix(_cameraManipulator->getInverseMatrix());
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}
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_sceneView->update();
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}
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void SimpleViewer::frameCullTraversal()
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{
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_sceneView->cull();
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}
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void SimpleViewer::frameDrawTraversal()
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{
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_sceneView->draw();
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}
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void SimpleViewer::cleanup()
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{
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_sceneView->releaseAllGLObjects();
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_sceneView->flushAllDeletedGLObjects();
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}
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@@ -158,9 +158,7 @@ void KeyboardMouseCallback::updateWindowSize()
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maxY = osg::maximum(maxY,ir.bottom()+ir.height());
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}
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// osg::notify(osg::NOTICE)<<"IA ea->setWindowSize("<<minX<<","<<minY<<","<<maxX<<","<<maxY<<")"<<std::endl;
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ea->setWindowSize(minX,minY,maxX,maxY);
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ea->setInputRange(minX,minY,maxX,maxY);
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}
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else if (rs)
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{
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@@ -175,7 +173,12 @@ void KeyboardMouseCallback::updateWindowSize()
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// osg::notify(osg::NOTICE)<<"RS ea->setWindowSize("<<minX<<","<<minY<<","<<maxX<<","<<maxY<<")"<<std::endl;
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ea->setWindowSize(minX,minY,maxX,maxY);
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ea->setInputRange(minX,minY,maxX,maxY);
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}
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if (rs)
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{
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ea->setWindowRectangle(rs->getWindowOriginX(), rs->getWindowOriginY(), rs->getWindowWidth(),rs->getWindowHeight());
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}
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}
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@@ -32,7 +32,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
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I_Method1(bool, copyEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, appendEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
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I_Method4(void, windowResize, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_MethodWithDefaults5(void, windowResize, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true);
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I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm);
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I_Method2(void, mouseScroll2D, IN, float, x, IN, float, y);
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I_Method1(void, penPressure, IN, float, pressure);
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@@ -15,6 +15,7 @@ CXXFILES =\
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MatrixManipulator.cpp\
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NodeTrackerManipulator.cpp\
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SetSceneViewVisitor.cpp\
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SimpleViewer.cpp\
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StateSetManipulator.cpp\
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TerrainManipulator.cpp\
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TrackballManipulator.cpp\
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@@ -215,18 +215,19 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
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I_Method1(void, setTime, IN, double, time);
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I_Method0(double, getTime);
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I_Method0(double, time);
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I_MethodWithDefaults5(void, setWindowRectangle, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true);
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I_Method0(int, getWindowX);
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I_Method0(int, getWindowY);
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I_Method0(unsigned int, getWindowWidth);
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I_Method0(unsigned int, getWindowHeight);
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I_Method1(void, setKey, IN, int, key);
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I_Method0(int, getKey);
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I_Method1(void, setButton, IN, int, button);
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I_Method0(int, getButton);
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I_Method4(void, setWindowSize, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_Method1(void, setXmin, IN, float, x);
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I_Method4(void, setInputRange, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_Method0(float, getXmin);
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I_Method1(void, setXmax, IN, float, x);
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I_Method0(float, getXmax);
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I_Method1(void, setYmin, IN, float, y);
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I_Method0(float, getYmin);
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I_Method1(void, setYmax, IN, float, y);
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I_Method0(float, getYmax);
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I_Method1(void, setX, IN, float, x);
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I_Method0(float, getX);
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@@ -261,13 +262,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
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I_Property(osgGA::GUIEventAdapter::ScrollingMotion, ScrollingMotion);
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I_Property(osgGA::GUIEventAdapter::TabletPointerType, TabletPointerType);
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I_Property(double, Time);
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I_ReadOnlyProperty(unsigned int, WindowHeight);
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I_ReadOnlyProperty(unsigned int, WindowWidth);
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I_ReadOnlyProperty(int, WindowX);
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I_ReadOnlyProperty(int, WindowY);
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I_Property(float, X);
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I_Property(float, Xmax);
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I_Property(float, Xmin);
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I_ReadOnlyProperty(float, Xmax);
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I_ReadOnlyProperty(float, Xmin);
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I_ReadOnlyProperty(float, Xnormalized);
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I_Property(float, Y);
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I_Property(float, Ymax);
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I_Property(float, Ymin);
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I_ReadOnlyProperty(float, Ymax);
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I_ReadOnlyProperty(float, Ymin);
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I_ReadOnlyProperty(float, Ynormalized);
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END_REFLECTOR
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74
src/osgWrappers/osgGA/SimpleViewer.cpp
Normal file
74
src/osgWrappers/osgGA/SimpleViewer.cpp
Normal file
@@ -0,0 +1,74 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/Node>
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#include <osgDB/DatabasePager>
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#include <osgGA/EventQueue>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/SimpleViewer>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::SimpleViewer::EventHandlers);
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BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
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I_BaseType(osgGA::GUIActionAdapter);
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I_Constructor0();
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I_Method1(void, setSceneData, IN, osg::Node *, node);
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I_Method0(osg::Node *, getSceneData);
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I_Method0(const osg::Node *, getSceneData);
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I_Method0(osg::CameraNode *, getCamera);
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I_Method0(const osg::CameraNode *, getCamera);
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I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator);
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I_Method0(osgGA::MatrixManipulator *, getCameraManipulator);
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I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator);
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I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler);
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I_Method0(osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
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I_Method0(const osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
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I_Method0(osgGA::EventQueue *, getEventQueue);
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I_Method0(const osgGA::EventQueue *, getEventQueue);
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I_Method1(void, setDatabasePager, IN, osgDB::DatabasePager *, dp);
|
||||
I_Method0(osgDB::DatabasePager *, getDatabasePager);
|
||||
I_Method0(const osgDB::DatabasePager *, getDatabasePager);
|
||||
I_Method0(void, frame);
|
||||
I_Method0(void, frameAdvance);
|
||||
I_Method0(void, frameEventTraversal);
|
||||
I_Method0(void, frameUpdateTraversal);
|
||||
I_Method0(void, frameCullTraversal);
|
||||
I_Method0(void, frameDrawTraversal);
|
||||
I_Method0(void, cleanup);
|
||||
I_Method0(void, requestRedraw);
|
||||
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
|
||||
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
|
||||
I_Method0(osgUtil::SceneView *, getSceneView);
|
||||
I_Method0(const osgUtil::SceneView *, getSceneView);
|
||||
I_Method0(void, init);
|
||||
I_ReadOnlyProperty(osg::CameraNode *, Camera);
|
||||
I_Property(osgGA::MatrixManipulator *, CameraManipulator);
|
||||
I_Property(osgDB::DatabasePager *, DatabasePager);
|
||||
I_ReadOnlyProperty(osgGA::SimpleViewer::EventHandlers &, EventHandlers);
|
||||
I_ReadOnlyProperty(osgGA::EventQueue *, EventQueue);
|
||||
I_Property(osg::Node *, SceneData);
|
||||
I_ReadOnlyProperty(osgUtil::SceneView *, SceneView);
|
||||
END_REFLECTOR
|
||||
|
||||
STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >);
|
||||
|
||||
Reference in New Issue
Block a user