Added bare bones osgGA::SimpleViewer class to help simplify OSG setup when embedding the OSG
into existing GUI applications, and for one one a single camera, single window is required.
This commit is contained in:
@@ -77,9 +77,9 @@ bool EventQueue::copyEvents(Events& events) const
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}
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void EventQueue::windowResize(float Xmin, float Ymin, float Xmax, float Ymax)
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void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
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{
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_accumulateEventState->setWindowSize(Xmin, Ymin, Xmax, Ymax);
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_accumulateEventState->setWindowRectangle(x, y, width, height, updateMouseRange);
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GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
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event->setEventType(GUIEventAdapter::RESIZE);
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@@ -16,6 +16,7 @@ CXXFILES = \
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KeySwitchMatrixManipulator.cpp\
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SetSceneViewVisitor.cpp\
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StateSetManipulator.cpp\
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SimpleViewer.cpp\
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TerrainManipulator.cpp\
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NodeTrackerManipulator.cpp\
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TrackballManipulator.cpp\
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@@ -18,6 +18,10 @@ using namespace osgGA;
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GUIEventAdapter::GUIEventAdapter():
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_eventType(NONE),
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_time(0.0),
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_windowX(0),
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_windowY(0),
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_windowWidth(1280),
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_windowHeight(1024),
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_key(0),
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_button(0),
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_Xmin(0.0),
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@@ -40,6 +44,10 @@ GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs):
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osg::Referenced(),
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_eventType(rhs._eventType),
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_time(rhs._time),
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_windowX(rhs._windowX),
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_windowY(rhs._windowY),
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_windowWidth(rhs._windowWidth),
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_windowHeight(rhs._windowHeight),
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_key(rhs._key),
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_button(rhs._button),
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_Xmin(rhs._Xmin),
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@@ -62,7 +70,21 @@ GUIEventAdapter::~GUIEventAdapter()
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{
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}
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void GUIEventAdapter::setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax)
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void GUIEventAdapter::setWindowRectangle(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
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{
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_windowX = x;
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_windowY = y;
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_windowWidth = width;
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_windowHeight = height;
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if (updateMouseRange)
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{
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setInputRange(x, y, x+width, y+height);
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}
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}
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void GUIEventAdapter::setInputRange(float Xmin, float Ymin, float Xmax, float Ymax)
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{
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_Xmin = Xmin;
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_Ymin = Ymin;
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235
src/osgGA/SimpleViewer.cpp
Normal file
235
src/osgGA/SimpleViewer.cpp
Normal file
@@ -0,0 +1,235 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgGA/SimpleViewer>
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#include <osgGA/TrackballManipulator>
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using namespace osgGA;
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SimpleViewer::SimpleViewer():
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_firstFrame(true)
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{
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_sceneView = new osgUtil::SceneView;
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_sceneView->setDefaults();
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_sceneView->getState()->setContextID(osg::GraphicsContext::createNewContextID());
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_startTick = osg::Timer::instance()->tick();
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_frameStamp = new osg::FrameStamp;
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_frameStamp->setFrameNumber(0);
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_frameStamp->setReferenceTime(0);
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_eventQueue = new osgGA::EventQueue;
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_eventQueue->setStartTick(_startTick);
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_eventVisitor = new osgGA::EventVisitor;
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}
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SimpleViewer::~SimpleViewer()
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{
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_sceneView->releaseAllGLObjects();
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osg::GraphicsContext::decrementContextIDUsageCount(_sceneView->getState()->getContextID());
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}
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void SimpleViewer::setSceneData(osg::Node* node)
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{
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_sceneView->setSceneData(node);
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(node);
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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}
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osg::Node* SimpleViewer::getSceneData()
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{
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return _sceneView->getSceneData();
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}
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const osg::Node* SimpleViewer::getSceneData() const
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{
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return _sceneView->getSceneData();
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}
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osg::CameraNode* SimpleViewer::getCamera()
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{
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return _sceneView->getCamera();
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}
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const osg::CameraNode* SimpleViewer::getCamera() const
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{
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return _sceneView->getCamera();
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}
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void SimpleViewer::setCameraManipulator(MatrixManipulator* manipulator)
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{
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if (_cameraManipulator == manipulator) return;
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_cameraManipulator = manipulator;
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->setNode(_sceneView->getSceneData());
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osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
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_cameraManipulator->home(*dummyEvent, *this);
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}
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}
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void SimpleViewer::addEventHandler(GUIEventHandler* eventHandler)
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{
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_eventHandlers.push_back(eventHandler);
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}
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void SimpleViewer::init()
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{
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osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
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initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
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_cameraManipulator->init(*initEvent, *this);
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}
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void SimpleViewer::frame()
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{
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if (_firstFrame)
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{
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init();
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_firstFrame = false;
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}
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frameAdvance();
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frameEventTraversal();
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frameUpdateTraversal();
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frameCullTraversal();
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frameDrawTraversal();
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}
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void SimpleViewer::frameAdvance()
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{
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osg::Timer_t currentTick = osg::Timer::instance()->tick();
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_frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(_startTick,currentTick));
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_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
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_sceneView->setFrameStamp(_frameStamp.get());
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}
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void SimpleViewer::frameEventTraversal()
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{
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_eventQueue->frame( _frameStamp->getReferenceTime() );
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osgGA::EventQueue::Events events;
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_eventQueue->takeEvents(events);
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if (_eventVisitor.valid())
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{
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_eventVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
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}
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for(osgGA::EventQueue::Events::iterator itr = events.begin();
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itr != events.end();
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++itr)
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{
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osgGA::GUIEventAdapter* event = itr->get();
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bool handled = false;
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if (_eventVisitor.valid())
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{
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_eventVisitor->reset();
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_eventVisitor->addEvent( event );
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getSceneData()->accept(*_eventVisitor);
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if (_eventVisitor->getEventHandled()) handled = true;
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}
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if (_cameraManipulator.valid())
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{
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_cameraManipulator->handle( *event, *this );
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}
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for(EventHandlers::iterator hitr = _eventHandlers.begin();
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hitr != _eventHandlers.end() && !handled;
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++hitr)
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{
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handled = (*hitr)->handle( *event, *this, 0, 0);
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}
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}
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}
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void SimpleViewer::frameUpdateTraversal()
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{
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double previousAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// update the viewport
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int width = _eventQueue->getCurrentEventState()->getWindowWidth();
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int height = _eventQueue->getCurrentEventState()->getWindowHeight();
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_sceneView->setViewport(0,0,width,height);
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double newAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
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static_cast<double>(_sceneView->getViewport()->height()) );
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// if aspect ratio adjusted change the project matrix to suit.
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if (previousAspectRatio != newAspectRatio)
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{
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osg::Matrixd& pm = _sceneView->getProjectionMatrix();
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bool orthographicCamera = (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==1.0);
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if (orthographicCamera)
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
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}
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else
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{
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double left, right, bottom, top, zNear, zFar;
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_sceneView->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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double mid = (right+left)*0.5;
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double halfWidth = (right-left)*0.5;
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left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
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right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
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_sceneView->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
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}
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}
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if (_cameraManipulator.valid())
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{
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_sceneView->setViewMatrix(_cameraManipulator->getInverseMatrix());
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}
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_sceneView->update();
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}
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void SimpleViewer::frameCullTraversal()
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{
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_sceneView->cull();
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}
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void SimpleViewer::frameDrawTraversal()
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{
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_sceneView->draw();
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}
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void SimpleViewer::cleanup()
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{
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_sceneView->releaseAllGLObjects();
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_sceneView->flushAllDeletedGLObjects();
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}
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