Added bare bones osgGA::SimpleViewer class to help simplify OSG setup when embedding the OSG

into existing GUI applications, and for one one a single camera, single window is required.
This commit is contained in:
Robert Osfield
2006-09-25 16:25:53 +00:00
parent 78444878c3
commit 5c0eb0b013
17 changed files with 552 additions and 179 deletions

View File

@@ -77,9 +77,9 @@ bool EventQueue::copyEvents(Events& events) const
}
void EventQueue::windowResize(float Xmin, float Ymin, float Xmax, float Ymax)
void EventQueue::windowResize(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
{
_accumulateEventState->setWindowSize(Xmin, Ymin, Xmax, Ymax);
_accumulateEventState->setWindowRectangle(x, y, width, height, updateMouseRange);
GUIEventAdapter* event = new GUIEventAdapter(*_accumulateEventState);
event->setEventType(GUIEventAdapter::RESIZE);

View File

@@ -16,6 +16,7 @@ CXXFILES = \
KeySwitchMatrixManipulator.cpp\
SetSceneViewVisitor.cpp\
StateSetManipulator.cpp\
SimpleViewer.cpp\
TerrainManipulator.cpp\
NodeTrackerManipulator.cpp\
TrackballManipulator.cpp\

View File

@@ -18,6 +18,10 @@ using namespace osgGA;
GUIEventAdapter::GUIEventAdapter():
_eventType(NONE),
_time(0.0),
_windowX(0),
_windowY(0),
_windowWidth(1280),
_windowHeight(1024),
_key(0),
_button(0),
_Xmin(0.0),
@@ -40,6 +44,10 @@ GUIEventAdapter::GUIEventAdapter(const GUIEventAdapter& rhs):
osg::Referenced(),
_eventType(rhs._eventType),
_time(rhs._time),
_windowX(rhs._windowX),
_windowY(rhs._windowY),
_windowWidth(rhs._windowWidth),
_windowHeight(rhs._windowHeight),
_key(rhs._key),
_button(rhs._button),
_Xmin(rhs._Xmin),
@@ -62,7 +70,21 @@ GUIEventAdapter::~GUIEventAdapter()
{
}
void GUIEventAdapter::setWindowSize(float Xmin, float Ymin, float Xmax, float Ymax)
void GUIEventAdapter::setWindowRectangle(int x, int y, unsigned int width, unsigned int height, bool updateMouseRange)
{
_windowX = x;
_windowY = y;
_windowWidth = width;
_windowHeight = height;
if (updateMouseRange)
{
setInputRange(x, y, x+width, y+height);
}
}
void GUIEventAdapter::setInputRange(float Xmin, float Ymin, float Xmax, float Ymax)
{
_Xmin = Xmin;
_Ymin = Ymin;

235
src/osgGA/SimpleViewer.cpp Normal file
View File

@@ -0,0 +1,235 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgGA/SimpleViewer>
#include <osgGA/TrackballManipulator>
using namespace osgGA;
SimpleViewer::SimpleViewer():
_firstFrame(true)
{
_sceneView = new osgUtil::SceneView;
_sceneView->setDefaults();
_sceneView->getState()->setContextID(osg::GraphicsContext::createNewContextID());
_startTick = osg::Timer::instance()->tick();
_frameStamp = new osg::FrameStamp;
_frameStamp->setFrameNumber(0);
_frameStamp->setReferenceTime(0);
_eventQueue = new osgGA::EventQueue;
_eventQueue->setStartTick(_startTick);
_eventVisitor = new osgGA::EventVisitor;
}
SimpleViewer::~SimpleViewer()
{
_sceneView->releaseAllGLObjects();
osg::GraphicsContext::decrementContextIDUsageCount(_sceneView->getState()->getContextID());
}
void SimpleViewer::setSceneData(osg::Node* node)
{
_sceneView->setSceneData(node);
if (_cameraManipulator.valid())
{
_cameraManipulator->setNode(node);
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
osg::Node* SimpleViewer::getSceneData()
{
return _sceneView->getSceneData();
}
const osg::Node* SimpleViewer::getSceneData() const
{
return _sceneView->getSceneData();
}
osg::CameraNode* SimpleViewer::getCamera()
{
return _sceneView->getCamera();
}
const osg::CameraNode* SimpleViewer::getCamera() const
{
return _sceneView->getCamera();
}
void SimpleViewer::setCameraManipulator(MatrixManipulator* manipulator)
{
if (_cameraManipulator == manipulator) return;
_cameraManipulator = manipulator;
if (_cameraManipulator.valid())
{
_cameraManipulator->setNode(_sceneView->getSceneData());
osg::ref_ptr<osgGA::GUIEventAdapter> dummyEvent = _eventQueue->createEvent();
_cameraManipulator->home(*dummyEvent, *this);
}
}
void SimpleViewer::addEventHandler(GUIEventHandler* eventHandler)
{
_eventHandlers.push_back(eventHandler);
}
void SimpleViewer::init()
{
osg::ref_ptr<osgGA::GUIEventAdapter> initEvent = _eventQueue->createEvent();
initEvent->setEventType(osgGA::GUIEventAdapter::FRAME);
_cameraManipulator->init(*initEvent, *this);
}
void SimpleViewer::frame()
{
if (_firstFrame)
{
init();
_firstFrame = false;
}
frameAdvance();
frameEventTraversal();
frameUpdateTraversal();
frameCullTraversal();
frameDrawTraversal();
}
void SimpleViewer::frameAdvance()
{
osg::Timer_t currentTick = osg::Timer::instance()->tick();
_frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(_startTick,currentTick));
_frameStamp->setFrameNumber(_frameStamp->getFrameNumber()+1);
_sceneView->setFrameStamp(_frameStamp.get());
}
void SimpleViewer::frameEventTraversal()
{
_eventQueue->frame( _frameStamp->getReferenceTime() );
osgGA::EventQueue::Events events;
_eventQueue->takeEvents(events);
if (_eventVisitor.valid())
{
_eventVisitor->setTraversalNumber(_frameStamp->getFrameNumber());
}
for(osgGA::EventQueue::Events::iterator itr = events.begin();
itr != events.end();
++itr)
{
osgGA::GUIEventAdapter* event = itr->get();
bool handled = false;
if (_eventVisitor.valid())
{
_eventVisitor->reset();
_eventVisitor->addEvent( event );
getSceneData()->accept(*_eventVisitor);
if (_eventVisitor->getEventHandled()) handled = true;
}
if (_cameraManipulator.valid())
{
_cameraManipulator->handle( *event, *this );
}
for(EventHandlers::iterator hitr = _eventHandlers.begin();
hitr != _eventHandlers.end() && !handled;
++hitr)
{
handled = (*hitr)->handle( *event, *this, 0, 0);
}
}
}
void SimpleViewer::frameUpdateTraversal()
{
double previousAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
static_cast<double>(_sceneView->getViewport()->height()) );
// update the viewport
int width = _eventQueue->getCurrentEventState()->getWindowWidth();
int height = _eventQueue->getCurrentEventState()->getWindowHeight();
_sceneView->setViewport(0,0,width,height);
double newAspectRatio = ( static_cast<double>(_sceneView->getViewport()->width())/
static_cast<double>(_sceneView->getViewport()->height()) );
// if aspect ratio adjusted change the project matrix to suit.
if (previousAspectRatio != newAspectRatio)
{
osg::Matrixd& pm = _sceneView->getProjectionMatrix();
bool orthographicCamera = (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==0.0) && (pm(0,3)==1.0);
if (orthographicCamera)
{
double left, right, bottom, top, zNear, zFar;
_sceneView->getProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
double mid = (right+left)*0.5;
double halfWidth = (right-left)*0.5;
left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
_sceneView->setProjectionMatrixAsOrtho(left, right, bottom, top, zNear, zFar);
}
else
{
double left, right, bottom, top, zNear, zFar;
_sceneView->getProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
double mid = (right+left)*0.5;
double halfWidth = (right-left)*0.5;
left = mid - halfWidth * (newAspectRatio/previousAspectRatio);
right = mid + halfWidth * (newAspectRatio/previousAspectRatio);
_sceneView->setProjectionMatrixAsFrustum(left, right, bottom, top, zNear, zFar);
}
}
if (_cameraManipulator.valid())
{
_sceneView->setViewMatrix(_cameraManipulator->getInverseMatrix());
}
_sceneView->update();
}
void SimpleViewer::frameCullTraversal()
{
_sceneView->cull();
}
void SimpleViewer::frameDrawTraversal()
{
_sceneView->draw();
}
void SimpleViewer::cleanup()
{
_sceneView->releaseAllGLObjects();
_sceneView->flushAllDeletedGLObjects();
}