Added bare bones osgGA::SimpleViewer class to help simplify OSG setup when embedding the OSG
into existing GUI applications, and for one one a single camera, single window is required.
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@@ -32,7 +32,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
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I_Method1(bool, copyEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, appendEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
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I_Method4(void, windowResize, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_MethodWithDefaults5(void, windowResize, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true);
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I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm);
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I_Method2(void, mouseScroll2D, IN, float, x, IN, float, y);
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I_Method1(void, penPressure, IN, float, pressure);
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@@ -15,6 +15,7 @@ CXXFILES =\
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MatrixManipulator.cpp\
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NodeTrackerManipulator.cpp\
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SetSceneViewVisitor.cpp\
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SimpleViewer.cpp\
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StateSetManipulator.cpp\
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TerrainManipulator.cpp\
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TrackballManipulator.cpp\
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@@ -215,18 +215,19 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
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I_Method1(void, setTime, IN, double, time);
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I_Method0(double, getTime);
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I_Method0(double, time);
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I_MethodWithDefaults5(void, setWindowRectangle, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true);
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I_Method0(int, getWindowX);
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I_Method0(int, getWindowY);
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I_Method0(unsigned int, getWindowWidth);
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I_Method0(unsigned int, getWindowHeight);
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I_Method1(void, setKey, IN, int, key);
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I_Method0(int, getKey);
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I_Method1(void, setButton, IN, int, button);
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I_Method0(int, getButton);
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I_Method4(void, setWindowSize, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_Method1(void, setXmin, IN, float, x);
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I_Method4(void, setInputRange, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_Method0(float, getXmin);
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I_Method1(void, setXmax, IN, float, x);
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I_Method0(float, getXmax);
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I_Method1(void, setYmin, IN, float, y);
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I_Method0(float, getYmin);
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I_Method1(void, setYmax, IN, float, y);
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I_Method0(float, getYmax);
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I_Method1(void, setX, IN, float, x);
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I_Method0(float, getX);
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@@ -261,13 +262,17 @@ BEGIN_OBJECT_REFLECTOR(osgGA::GUIEventAdapter)
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I_Property(osgGA::GUIEventAdapter::ScrollingMotion, ScrollingMotion);
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I_Property(osgGA::GUIEventAdapter::TabletPointerType, TabletPointerType);
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I_Property(double, Time);
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I_ReadOnlyProperty(unsigned int, WindowHeight);
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I_ReadOnlyProperty(unsigned int, WindowWidth);
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I_ReadOnlyProperty(int, WindowX);
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I_ReadOnlyProperty(int, WindowY);
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I_Property(float, X);
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I_Property(float, Xmax);
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I_Property(float, Xmin);
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I_ReadOnlyProperty(float, Xmax);
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I_ReadOnlyProperty(float, Xmin);
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I_ReadOnlyProperty(float, Xnormalized);
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I_Property(float, Y);
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I_Property(float, Ymax);
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I_Property(float, Ymin);
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I_ReadOnlyProperty(float, Ymax);
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I_ReadOnlyProperty(float, Ymin);
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I_ReadOnlyProperty(float, Ynormalized);
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END_REFLECTOR
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74
src/osgWrappers/osgGA/SimpleViewer.cpp
Normal file
74
src/osgWrappers/osgGA/SimpleViewer.cpp
Normal file
@@ -0,0 +1,74 @@
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// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CameraNode>
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#include <osg/Node>
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#include <osgDB/DatabasePager>
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#include <osgGA/EventQueue>
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#include <osgGA/GUIEventHandler>
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#include <osgGA/MatrixManipulator>
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#include <osgGA/SimpleViewer>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >, osgGA::SimpleViewer::EventHandlers);
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BEGIN_OBJECT_REFLECTOR(osgGA::SimpleViewer)
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I_BaseType(osgGA::GUIActionAdapter);
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I_Constructor0();
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I_Method1(void, setSceneData, IN, osg::Node *, node);
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I_Method0(osg::Node *, getSceneData);
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I_Method0(const osg::Node *, getSceneData);
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I_Method0(osg::CameraNode *, getCamera);
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I_Method0(const osg::CameraNode *, getCamera);
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I_Method1(void, setCameraManipulator, IN, osgGA::MatrixManipulator *, manipulator);
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I_Method0(osgGA::MatrixManipulator *, getCameraManipulator);
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I_Method0(const osgGA::MatrixManipulator *, getCameraManipulator);
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I_Method1(void, addEventHandler, IN, osgGA::GUIEventHandler *, eventHandler);
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I_Method0(osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
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I_Method0(const osgGA::SimpleViewer::EventHandlers &, getEventHandlers);
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I_Method0(osgGA::EventQueue *, getEventQueue);
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I_Method0(const osgGA::EventQueue *, getEventQueue);
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I_Method1(void, setDatabasePager, IN, osgDB::DatabasePager *, dp);
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I_Method0(osgDB::DatabasePager *, getDatabasePager);
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I_Method0(const osgDB::DatabasePager *, getDatabasePager);
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I_Method0(void, frame);
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I_Method0(void, frameAdvance);
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I_Method0(void, frameEventTraversal);
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I_Method0(void, frameUpdateTraversal);
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I_Method0(void, frameCullTraversal);
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I_Method0(void, frameDrawTraversal);
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I_Method0(void, cleanup);
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I_Method0(void, requestRedraw);
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I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true);
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I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x);
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I_Method0(osgUtil::SceneView *, getSceneView);
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I_Method0(const osgUtil::SceneView *, getSceneView);
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I_Method0(void, init);
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I_ReadOnlyProperty(osg::CameraNode *, Camera);
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I_Property(osgGA::MatrixManipulator *, CameraManipulator);
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I_Property(osgDB::DatabasePager *, DatabasePager);
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I_ReadOnlyProperty(osgGA::SimpleViewer::EventHandlers &, EventHandlers);
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I_ReadOnlyProperty(osgGA::EventQueue *, EventQueue);
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I_Property(osg::Node *, SceneData);
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I_ReadOnlyProperty(osgUtil::SceneView *, SceneView);
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END_REFLECTOR
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STD_LIST_REFLECTOR(std::list< osg::ref_ptr< osgGA::GUIEventHandler > >);
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