Added bare bones osgGA::SimpleViewer class to help simplify OSG setup when embedding the OSG
into existing GUI applications, and for one one a single camera, single window is required.
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@@ -32,7 +32,7 @@ BEGIN_OBJECT_REFLECTOR(osgGA::EventQueue)
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I_Method1(bool, copyEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, appendEvents, IN, osgGA::EventQueue::Events &, events);
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I_Method1(void, addEvent, IN, osgGA::GUIEventAdapter *, event);
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I_Method4(void, windowResize, IN, float, Xmin, IN, float, Ymin, IN, float, Xmax, IN, float, Ymax);
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I_MethodWithDefaults5(void, windowResize, IN, int, x, , IN, int, y, , IN, unsigned int, width, , IN, unsigned int, height, , IN, bool, updateMouseRange, true);
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I_Method1(void, mouseScroll, IN, osgGA::GUIEventAdapter::ScrollingMotion, sm);
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I_Method2(void, mouseScroll2D, IN, float, x, IN, float, y);
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I_Method1(void, penPressure, IN, float, pressure);
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