Updated wrappers
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@@ -20,10 +20,10 @@
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#include <osg/Shape>
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#include <osg/State>
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#include <osg/StateSet>
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#include <osg/UByte4>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Vec4ub>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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@@ -149,7 +149,7 @@ BEGIN_VALUE_REFLECTOR(osg::Drawable::AttributeFunctor)
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, unsigned, int, IN, osg::Vec2 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, unsigned, int, IN, osg::Vec3 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, unsigned, int, IN, osg::Vec4 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, unsigned, int, IN, osg::UByte4 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, unsigned, int, IN, osg::Vec4ub *, x);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Drawable::ComputeBoundingBoxCallback)
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@@ -176,7 +176,7 @@ BEGIN_VALUE_REFLECTOR(osg::Drawable::ConstAttributeFunctor)
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, const unsigned, int, IN, const osg::Vec2 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, const unsigned, int, IN, const osg::Vec3 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, const unsigned, int, IN, const osg::Vec4 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, const unsigned, int, IN, const osg::UByte4 *, x);
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I_Method3(void, apply, IN, osg::Drawable::AttributeType, x, IN, const unsigned, int, IN, const osg::Vec4ub *, x);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Drawable::CullCallback)
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@@ -270,6 +270,7 @@ BEGIN_OBJECT_REFLECTOR(osg::Drawable::Extensions)
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I_Method2(void, glBeginQuery, IN, GLenum, target, IN, GLuint, id);
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I_Method1(void, glEndQuery, IN, GLenum, target);
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I_Method1(GLboolean, glIsQuery, IN, GLuint, id);
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I_Method2(void, glDeleteQueries, IN, GLsizei, n, IN, const GLuint *, ids);
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I_Method3(void, glGetQueryObjectiv, IN, GLuint, id, IN, GLenum, pname, IN, GLint *, params);
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I_Method3(void, glGetQueryObjectuiv, IN, GLuint, id, IN, GLenum, pname, IN, GLuint *, params);
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I_WriteOnlyProperty(bool, ARBOcclusionQuerySupported);
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