Updated wrappers
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@@ -60,15 +60,15 @@ BEGIN_OBJECT_REFLECTOR(osg::Geometry)
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I_Method0(const osg::Geometry::ArrayData &, getVertexData);
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I_Method1(void, setNormalBinding, IN, osg::Geometry::AttributeBinding, ab);
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I_Method0(osg::Geometry::AttributeBinding, getNormalBinding);
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I_Method1(void, setNormalArray, IN, osg::Vec3Array *, array);
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I_Method0(osg::Vec3Array *, getNormalArray);
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I_Method0(const osg::Vec3Array *, getNormalArray);
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I_Method1(void, setNormalArray, IN, osg::Array *, array);
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I_Method0(osg::Array *, getNormalArray);
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I_Method0(const osg::Array *, getNormalArray);
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I_Method1(void, setNormalIndices, IN, osg::IndexArray *, array);
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I_Method0(osg::IndexArray *, getNormalIndices);
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I_Method0(const osg::IndexArray *, getNormalIndices);
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I_Method1(void, setNormalData, IN, const osg::Geometry::Vec3ArrayData &, arrayData);
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I_Method0(osg::Geometry::Vec3ArrayData &, getNormalData);
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I_Method0(const osg::Geometry::Vec3ArrayData &, getNormalData);
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I_Method1(void, setNormalData, IN, const osg::Geometry::ArrayData &, arrayData);
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I_Method0(osg::Geometry::ArrayData &, getNormalData);
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I_Method0(const osg::Geometry::ArrayData &, getNormalData);
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I_Method1(void, setColorBinding, IN, osg::Geometry::AttributeBinding, ab);
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I_Method0(osg::Geometry::AttributeBinding, getColorBinding);
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I_Method1(void, setColorArray, IN, osg::Array *, array);
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@@ -175,9 +175,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Geometry)
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I_Property(osg::IndexArray *, FogCoordIndices);
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I_ReadOnlyProperty(unsigned int, GLObjectSizeHint);
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I_Property(osg::Geometry *, InternalOptimizedGeometry);
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I_Property(osg::Vec3Array *, NormalArray);
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I_Property(osg::Array *, NormalArray);
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I_Property(osg::Geometry::AttributeBinding, NormalBinding);
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I_Property(const osg::Geometry::Vec3ArrayData &, NormalData);
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I_Property(const osg::Geometry::ArrayData &, NormalData);
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I_Property(osg::IndexArray *, NormalIndices);
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I_ArrayProperty_GSA(osg::PrimitiveSet *, PrimitiveSet, PrimitiveSets, unsigned int, bool);
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I_Property(const osg::Geometry::PrimitiveSetList &, PrimitiveSetList);
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