Added beginnings of shader composition with the shells of the ShaderComposer and ShaderAttribute classes. This aren't
functional yet, but a useful placeholders for future fucntionality.
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@@ -41,6 +41,9 @@ State::State():
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{
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_graphicsContext = 0;
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_contextID = 0;
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_shaderComposer = new ShaderComposer;
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_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
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_initialViewMatrix = _identity;
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_projection = _identity;
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