Renamed enums in osgWidget from ALLCAPITALS to normal OSG conventional of AllCapital
This commit is contained in:
@@ -29,7 +29,7 @@ class WindowManager;
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class Window;
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class Widget;
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enum EVENT_TYPE
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enum EventType
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{
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EVENT_NONE = 0x0000,
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EVENT_FOCUS = 0x0001,
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@@ -48,7 +48,7 @@ enum EVENT_TYPE
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// Helpful wrapper around using the raw types, since it often doesn't make sense to
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// use some without the others.
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enum EVENT_MASK
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enum EventMask
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{
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EVENT_MASK_FOCUS = EVENT_FOCUS | EVENT_UNFOCUS,
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EVENT_MASK_MOUSE_MOVE = EVENT_MOUSE_ENTER | EVENT_MOUSE_OVER | EVENT_MOUSE_LEAVE,
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@@ -60,13 +60,13 @@ enum EVENT_MASK
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class OSGWIDGET_EXPORT Event
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{
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public:
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EVENT_TYPE type;
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EventType type;
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double x;
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double y;
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int key;
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int keyMask;
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Event(WindowManager* wm, EVENT_TYPE _type = EVENT_NONE):
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Event(WindowManager* wm, EventType _type = EVENT_NONE):
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_wm (wm),
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_window (0),
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_widget (0),
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@@ -78,13 +78,13 @@ class OSGWIDGET_EXPORT Event
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keyMask (-1) {
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}
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Event& makeType(EVENT_TYPE _type) {
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Event& makeType(EventType _type) {
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if(_type != EVENT_NONE) type = _type;
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return *this;
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}
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Event& makeMouse(double _x, double _y, EVENT_TYPE _type = EVENT_NONE) {
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Event& makeMouse(double _x, double _y, EventType _type = EVENT_NONE) {
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x = _x;
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y = _y;
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@@ -93,7 +93,7 @@ class OSGWIDGET_EXPORT Event
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return *this;
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}
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Event& makeKey(int _key, int _keyMask, EVENT_TYPE _type = EVENT_NONE) {
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Event& makeKey(int _key, int _keyMask, EventType _type = EVENT_NONE) {
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key = _key;
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keyMask = _keyMask;
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@@ -208,7 +208,7 @@ class OSGWIDGET_EXPORT Callback
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public:
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// Creates a Callback that is bound to a member function.
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template<typename T>
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Callback(bool (T::*function)(Event&), T* obj, EVENT_TYPE type, void* data=0):
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Callback(bool (T::*function)(Event&), T* obj, EventType type, void* data=0):
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_type (type),
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_data (data),
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_callback (new ObjectCallback<T>(function, obj)) {
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@@ -216,7 +216,7 @@ class OSGWIDGET_EXPORT Callback
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// Creates a Callback that is bound to a functor pointer.
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template<typename T>
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Callback(T* functor, EVENT_TYPE type, void* data=0):
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Callback(T* functor, EventType type, void* data=0):
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_type (type),
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_data (data),
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_callback (new FunctionCallback<T>(functor)) {
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@@ -226,7 +226,7 @@ class OSGWIDGET_EXPORT Callback
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return (*_callback)(ev);
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}
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EVENT_TYPE getType() const {
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EventType getType() const {
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return _type;
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}
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@@ -238,7 +238,7 @@ class OSGWIDGET_EXPORT Callback
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return _data;
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}
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protected:
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EVENT_TYPE _type;
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EventType _type;
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void* _data;
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// We use a ref_ptr here so that we don't have to worry about memory.
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@@ -57,10 +57,10 @@ class OSGWIDGET_EXPORT Style: public osg::Object
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return _style;
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}
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static Widget::LAYER strToLayer (const std::string&);
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static Widget::VERTICAL_ALIGNMENT strToVAlign (const std::string&);
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static Widget::HORIZONTAL_ALIGNMENT strToHAlign (const std::string&);
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static Widget::COORDINATE_MODE strToCoordMode (const std::string&);
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static Widget::Layer strToLayer (const std::string&);
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static Widget::VerticalAlignment strToVAlign (const std::string&);
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static Widget::HorizontalAlignment strToHAlign (const std::string&);
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static Widget::CoordinateMode strToCoordMode (const std::string&);
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static bool strToFill (const std::string&);
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protected:
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@@ -35,7 +35,7 @@ class WindowManager;
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// or relative).
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class OSGWIDGET_EXPORT Widget: public osg::Geometry, public EventInterface, public StyleInterface {
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public:
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enum POINT {
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enum Corner {
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LOWER_LEFT = 0,
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LOWER_RIGHT = 1,
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UPPER_RIGHT = 2,
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@@ -44,10 +44,10 @@ public:
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LR = LOWER_RIGHT,
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UR = UPPER_RIGHT,
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UL = UPPER_LEFT,
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ALL_POINTS = 4
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ALL_CORNERS = 4
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};
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enum LAYER {
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enum Layer {
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LAYER_TOP = 20,
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LAYER_HIGH = 15,
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LAYER_MIDDLE = 10,
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@@ -55,19 +55,19 @@ public:
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LAYER_BG = 0
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};
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enum VERTICAL_ALIGNMENT {
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enum VerticalAlignment {
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VA_CENTER,
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VA_TOP,
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VA_BOTTOM
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};
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enum HORIZONTAL_ALIGNMENT {
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enum HorizontalAlignment {
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HA_CENTER,
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HA_LEFT,
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HA_RIGHT
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};
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enum COORDINATE_MODE {
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enum CoordinateMode {
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CM_ABSOLUTE,
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CM_RELATIVE
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};
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@@ -116,9 +116,9 @@ public:
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);
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void setPadding (point_type);
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void setColor (color_type, color_type, color_type, color_type, POINT = ALL_POINTS);
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void addColor (color_type, color_type, color_type, color_type, POINT = ALL_POINTS);
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void setTexCoord (texcoord_type, texcoord_type, POINT = ALL_POINTS);
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void setColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
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void addColor (color_type, color_type, color_type, color_type, Corner = ALL_CORNERS);
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void setTexCoord (texcoord_type, texcoord_type, Corner = ALL_CORNERS);
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// These are additional texture coordinate setting methods.
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// This method will use a given origin as the LOWER_LEFT point and texture the
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@@ -147,11 +147,11 @@ public:
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point_type getPadHorizontal () const;
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point_type getPadVertical () const;
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const Point& getPoint (POINT = ALL_POINTS) const;
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const Color& getColor (POINT = ALL_POINTS) const;
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const TexCoord& getTexCoord (POINT = ALL_POINTS) const;
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const Point& getPoint (Corner = ALL_CORNERS) const;
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const Color& getColor (Corner = ALL_CORNERS) const;
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const TexCoord& getTexCoord (Corner = ALL_CORNERS) const;
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POINT convertPoint (POINT) const;
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Corner convertCorner (Corner) const;
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Color getImageColorAtXY (point_type x, point_type y) const;
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XYCoord localXY (double, double) const;
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@@ -206,11 +206,11 @@ public:
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setSize(xy.x(), xy.y());
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}
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void setColor(const Color& col, POINT p = ALL_POINTS) {
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void setColor(const Color& col, Corner p = ALL_CORNERS) {
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setColor(col.r(), col.g(), col.b(), col.a(), p);
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}
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void setTexCoord(const XYCoord& xy, POINT p = ALL_POINTS) {
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void setTexCoord(const XYCoord& xy, Corner p = ALL_CORNERS) {
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setTexCoord(xy.x(), xy.y(), p);
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}
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@@ -218,7 +218,7 @@ public:
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setTexCoordRegion(xy.x(), xy.y(), w, h);
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}
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void addColor(const Color& col, POINT p = ALL_POINTS) {
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void addColor(const Color& col, Corner p = ALL_CORNERS) {
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addColor(col.r(), col.g(), col.b(), col.a(), p);
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}
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@@ -240,7 +240,7 @@ public:
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}
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// TODO: Refine this...
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void setLayer(LAYER l, unsigned int offset = 0) {
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void setLayer(Layer l, unsigned int offset = 0) {
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_layer = l + offset;
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}
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@@ -260,15 +260,15 @@ public:
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_padBottom = p;
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}
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void setAlignHorizontal(HORIZONTAL_ALIGNMENT h) {
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void setAlignHorizontal(HorizontalAlignment h) {
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_halign = h;
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}
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void setAlignVertical(VERTICAL_ALIGNMENT v) {
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void setAlignVertical(VerticalAlignment v) {
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_valign = v;
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}
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void setCoordinateMode(COORDINATE_MODE cm) {
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void setCoordinateMode(CoordinateMode cm) {
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_coordMode = cm;
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}
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@@ -340,15 +340,15 @@ public:
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return _padBottom;
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}
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HORIZONTAL_ALIGNMENT getAlignHorizontal() const {
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HorizontalAlignment getAlignHorizontal() const {
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return _halign;
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}
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VERTICAL_ALIGNMENT getAlignVertical() const {
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VerticalAlignment getAlignVertical() const {
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return _valign;
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}
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COORDINATE_MODE getCoordinateMode() const {
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CoordinateMode getCoordinateMode() const {
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return _coordMode;
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}
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@@ -461,11 +461,11 @@ public:
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point_type _padBottom;
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// The alignments are used in conjuction when the widget is NOT set to fill.
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VERTICAL_ALIGNMENT _valign;
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HORIZONTAL_ALIGNMENT _halign;
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VerticalAlignment _valign;
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HorizontalAlignment _halign;
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// This flag determines how sizing values are interpretted by setDimensions().
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COORDINATE_MODE _coordMode;
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CoordinateMode _coordMode;
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// These are the relative values, which are not stored directly in our verts
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// array but kept around for calculation later.
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@@ -88,18 +88,18 @@ class OSGWIDGET_EXPORT Window:
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// These correspond to special regions honored by the WindowManager. Most Windows
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// will want to be NONE, unless they need to exist in the foreground or background
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// for some reason.
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enum STRATA {
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enum Strata {
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STRATA_NONE,
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STRATA_BACKGROUND,
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STRATA_FOREGROUND
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};
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// If you only want to display a portion of a Window (such as when it is embedded),
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// you will need to set the VISIBILITY_MODE to WM_PARTIAL. Otherwise, the entire
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// you will need to set the VisibilityMode to WM_PARTIAL. Otherwise, the entire
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// Window is visible by default. The final enum, VM_ENTIRE, says that no Scissoring
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// should take place at all, and is useful in cases where you want to properly
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// scale or rotate Windows.
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enum VISIBILITY_MODE {
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enum VisibilityMode {
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VM_FULL,
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VM_PARTIAL,
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VM_ENTIRE
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@@ -109,14 +109,14 @@ class OSGWIDGET_EXPORT Window:
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// call to Window::update() that allow us to position a Window somewhere relative
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// to the WindowManger's viewable area. However, unlike the ALIGNMENT enums, these
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// are totally optional (whereas a Widget must always have some ALIGNMENT value set.
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enum VERTICAL_ANCHOR {
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enum VerticalAnchor {
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VA_NONE,
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VA_CENTER,
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VA_TOP,
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VA_BOTTOM
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};
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enum HORIZONTAL_ANCHOR {
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enum HorizontalAnchor {
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HA_NONE,
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HA_CENTER,
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HA_LEFT,
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@@ -256,11 +256,11 @@ class OSGWIDGET_EXPORT Window:
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return _height.min;
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}
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VERTICAL_ANCHOR getAnchorVertical() const {
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VerticalAnchor getAnchorVertical() const {
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return _vAnchor;
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}
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HORIZONTAL_ANCHOR getAnchorHorizontal() const {
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HorizontalAnchor getAnchorHorizontal() const {
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return _hAnchor;
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}
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@@ -280,7 +280,7 @@ class OSGWIDGET_EXPORT Window:
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return _zRange;
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}
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STRATA getStrata() const {
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Strata getStrata() const {
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return _strata;
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}
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@@ -288,7 +288,7 @@ class OSGWIDGET_EXPORT Window:
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return _visibleArea;
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}
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VISIBILITY_MODE getVisibilityMode() const {
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VisibilityMode getVisibilityMode() const {
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return _vis;
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}
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@@ -343,19 +343,19 @@ class OSGWIDGET_EXPORT Window:
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_scaleDenom = sd;
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}
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void setAnchorVertical(VERTICAL_ANCHOR va) {
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void setAnchorVertical(VerticalAnchor va) {
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_vAnchor = va;
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}
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void setAnchorHorizontal(HORIZONTAL_ANCHOR ha) {
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void setAnchorHorizontal(HorizontalAnchor ha) {
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_hAnchor = ha;
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}
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void setStrata(STRATA s) {
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void setStrata(Strata s) {
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_strata = s;
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}
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void setVisibilityMode(VISIBILITY_MODE v) {
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void setVisibilityMode(VisibilityMode v) {
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_vis = v;
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}
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@@ -429,11 +429,11 @@ class OSGWIDGET_EXPORT Window:
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// This is a special value that can be used to "force" a Window not to be
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// focusable and instead always exist in the foreground or background.
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STRATA _strata;
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Strata _strata;
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// A flag determining whether our visible area is the full Window or rather
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// a portion of the Window.
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VISIBILITY_MODE _vis;
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VisibilityMode _vis;
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// A rotation value in degrees.
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matrix_type _r;
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@@ -446,8 +446,8 @@ class OSGWIDGET_EXPORT Window:
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Sizes _width;
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Sizes _height;
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VERTICAL_ANCHOR _vAnchor;
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HORIZONTAL_ANCHOR _hAnchor;
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VerticalAnchor _vAnchor;
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HorizontalAnchor _hAnchor;
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// Not all windows have widgets that can focus, but if they do this should
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// be a pointer to it.
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@@ -39,7 +39,7 @@ typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
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// and performs keyboard input on the currently focused Window->Widget.
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class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<Window> {
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public:
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enum WM_FLAGS {
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enum WmFlags {
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WM_USE_LUA = 0x00000001,
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WM_USE_PYTHON = 0x00000002,
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WM_PICK_DEBUG = 0x00000004,
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@@ -47,7 +47,7 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
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WM_NO_BETA_WARN = 0x00000010
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};
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enum POINTER_DIRECTION {
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enum PointerDirection {
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PD_NONE = 0x00000000,
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PD_LEFT = 0x00000001,
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PD_RIGHT = 0x00000002,
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@@ -55,7 +55,7 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
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PD_DOWN = 0x00000008
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};
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enum POINTER_FOCUS_MODE {
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enum PointerFocusMode {
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PFM_FOCUS = 0x00000000,
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PFM_UNFOCUS = 0x00000001,
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PFM_SLOPPY = 0x00000002
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@@ -157,15 +157,15 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
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return _styleManager.get();
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}
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POINTER_DIRECTION getPointerVerticalDirection() const {
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PointerDirection getPointerVerticalDirection() const {
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return _lastVertical;
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}
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POINTER_DIRECTION getPointerHorizontalDirection() const {
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PointerDirection getPointerHorizontalDirection() const {
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return _lastHorizontal;
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}
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POINTER_FOCUS_MODE getPointerFocusMode() const {
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PointerFocusMode getPointerFocusMode() const {
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return _focusMode;
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}
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@@ -225,7 +225,7 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
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_scrolling = sm;
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}
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void setPointerFocusMode(POINTER_FOCUS_MODE pfm) {
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void setPointerFocusMode(PointerFocusMode pfm) {
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_focusMode = pfm;
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}
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@@ -295,9 +295,9 @@ class OSGWIDGET_EXPORT WindowManager: public osg::Switch, public UIObjectParent<
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float _lastY;
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EventInterface* _lastEvent;
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EventInterface* _lastPush;
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POINTER_DIRECTION _lastVertical;
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POINTER_DIRECTION _lastHorizontal;
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POINTER_FOCUS_MODE _focusMode;
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PointerDirection _lastVertical;
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PointerDirection _lastHorizontal;
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PointerFocusMode _focusMode;
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bool _leftDown;
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bool _middleDown;
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bool _rightDown;
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